Stellaris

Stellaris

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At War: Planetary Cannons (3.9.*)
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File Size
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1.918 MB
4 Jun, 2021 @ 12:58am
18 Sep, 2023 @ 8:58am
19 Change Notes ( view )

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At War: Planetary Cannons (3.9.*)

In 1 collection by Ambit
At War Continued
7 items
Description
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

Other languages
Im currently only updating english Localisation.
I can be reached in the discord when someone does a translation or uploads a mod with a translation.

Description:
==========================================
Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 45% chance to hit, 25 - 75 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 50% chance to hit, 50 - 150 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.
Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Interesting Mods
Planetary Cannons With more damage

Compatibility
Compatible with Stellaris v3.9.*
As with any mod that affects game play, NOT achievement compatible.

Bugs, Feedback and Suggestions
You can post your Feedback and Suggestions here in the comments.
Bugs can be posted in the Discord channel for the mod[discord.gg]
I take all constructive feedback and suggestions seriously.

DISCLAIMER
This workshop item cannot be redistributed without explicit permission.
102 Comments
eqN 28 May @ 4:26pm 
Out of curiosity, do the AI use these as well? Seems only fair.
Azona 27 May @ 2:00pm 
For those interested I made updated version of this mod as seems maintainer is gone? if returned i'm happy to remove mine. until then.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3488841069
Pheonix 26 May @ 6:59pm 
this even still usable with 4.0?
PapaKaesar 25 May @ 4:12am 
update?
Azona 23 May @ 2:46pm 
Seems mod still works but does need adjustment for new job system, 1 job still taken en planet will defend it self. would love to see update for 4.0 that for all at war ones I love these

Also seems stronger than before? and when turn of option to shoot transport ships first they stop fire on normal war ships untill toggled off again, while before they focus on transport ships first then fire on the war ships if no transport ships are in orbit?
23tovarm 19 May @ 2:05pm 
ngl i hope the ai is able to make these
Eternum 5 May @ 7:24am 
does this work?
the THRONGALER 20 Apr @ 1:46pm 
will this be updated for 4.0? does it even need to be?
Name 22 Mar @ 11:35am 
Is this compatible with the star wars edition?
drzomboss 4 Jan @ 1:05pm 
works in 3.14