Half-Life: Alyx

Half-Life: Alyx

291 ratings
Compliance Unconfirmed [PART 2]
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406.969 MB
6 Jun, 2021 @ 7:50am
1 Change Note ( view )

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Compliance Unconfirmed [PART 2]

Description
Version 1.0

It is recommended you play PART 1 before this experience. PART 1 does not need to be installed for this addon to work.

Subscribe to Part 1

Initiate 14’s mission continues. After the events of PART 1, it is clear that your mission has become far more dire. As you approach your final objective, more questions are raised then answered. Only one thing’s for sure, you will not comply.


Created by KryPixeL

Includes unique features such as:
Multiple endings.
Custom voice acting.
Backtracking to previous locations.
No irritating scavenging.
And yes, shooting.

Compliance Unconfirmed Part 2 is the most ambitious map I’ve put out and was made in 6 months. As always, backtracking is a pretty huge component of the experience, so just keep that in mind.

Best experienced with this addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258612592

Playtested by:
Sibbo
Ombaa
TinyGamer
Kit-Katt

Prefabs used can be found on the Source 2 Modding Hub[discord.gg]
Source files can be found on my GitHub.[github.com]

As always, feedback or bug reporting is much appreciated in the comments below. Please leave an honest rating if you wish to do so.

Thank you so much :)
Popular Discussions View All (1)
1
24 Jul, 2021 @ 1:55am
My thoughts (too big to post as one comment)
bratty moo deng
54 Comments
Matt  [author] 14 May @ 5:22am 
Hi all, been a while. but I have since open-sourced both CU1 and CU2 on GitHub!

CU1: https://github.com/probablyok/compliance-unconfirmed
CU2: https://github.com/probablyok/compliance-unconfirmed2

Thank you all for playing <3
piesiu567 9 Sep, 2024 @ 2:52pm 
For those who are interested: the red card does exist and the tip off is that it is in the very well monitored room :)
Bravo 20 Jul, 2024 @ 11:24am 
the door to the red key was closed for me... a good 30 minutes wasted searching the entire map
JohnnyLee 10 Jun, 2024 @ 7:46am 
Awesome map! Very well done!
λrokh 21 May, 2024 @ 2:47am 
Fantastic map! There's clearly progress compared to part one, which is also great.
Well done with the backtracking and the fights, it felt like you let me explore (get used to) an area that is later populated with enemies.
Love the voice acting with the combine that guarded the gate.
Always felt the need to scavenge to get enough ammo but there were always options, like yoinking grenades and ammo clips from combine. Hope you'll make more.
Made a playthrough: https://youtu.be/H6rpRBwx8gU
Matt  [author] 13 Apr, 2024 @ 5:59am 
@Game Sheriff Sorry I only just saw these comments! I appreciate people still have such kind things to say about this map years later. It was so fun to make and I learned a ton and It's pretty cool to think some people take the time to play it AND give it a review. My life is fairly busy right now but I would love to map again sooner than later. Thanks again!
Game Sheriff 24 Mar, 2024 @ 4:20am 
Because merciless messes with the ammo balancing, I changed the pistol clip size to 6, and smg to 12. (vr_energygun_ammo_per_clip 6 & vr_rapidfire_ammo_per_capsule 12) And although I never ran out of everything, I was constantly running dry of each individual weapons ammo. I specifically remember finishing a fight in part one with just 2 shells left. Great balancing on your part, I could imagine being punished if you're not on top of scavenging, and not using your ammo wisely.

I know this came out 3 years ago, but I hope you eventually make more! Great work. :)
Game Sheriff 24 Mar, 2024 @ 4:20am 
Just replayed parts 1 and 2, easily some of the best combat maps on the workshop. Unique layouts with a lot of verticality, runs well, the multiple endings are cool, lighting is slick, ammo is balanced great. You do a lot with a little to make areas look polished, some people might throw an unreasonable amount of props and clutter everywhere to add detail, but everything was placed with a lot of thought. Shotgun shells in pans, a pot full of rations, crates behind vents, things stacked inside of boxes certain ways that make scavenging more involved, it all helped keep me engaged.
hotmajl7 24 Sep, 2023 @ 4:38am 
:steamthumbsup:this is super
VapeInVR 25 May, 2023 @ 10:58pm 
Loved the surreal part near the end, and loved the dual ending.. enjoyed this one much thank you ;)