Half-Life: Alyx

Half-Life: Alyx

340 ratings
Compliance Unconfirmed [PART 1]
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Addon Type: Maps
Enemy & NPC Types: Combine Soldiers, Headcrabs, Zombies
Difficulty: Beginner, Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
231.370 MB
20 Dec, 2020 @ 5:14am
6 Jan, 2021 @ 3:07pm
2 Change Notes ( view )

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Compliance Unconfirmed [PART 1]

Description
Version 1.1

You do not need PART 2 to play this addon. Simply subscribe to this addon!

Subscribe to Part 2

You are initiate 14, a resistance member in training, and you have been tasked with locating Initiate 13, who suddenly went radio silent 24 hours ago. However, as you delve deeper into the dilapidated industrial complex 13 was last heard from, you begin to realize that combine forces are all but infrequent. It is a shame for them that your civil compliance is all but confirmed.


Created by KryPixeL

Compliance Unconfirmed Part 1 was developed in the span of 3 months and has had a total of 200 hours invested into it. Much like some of my other levels, it is absolutely critical you do not instantly dispose of any keycards , as you may find yourself having to backtrack through previous locations where there use may be required to progress. Also regarding backtracking, Compliance Unconfirmed requires that you almost ‘loop’ around to prior environments, some combat sequences occurring when you do so.

Best experienced with this addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258612592

Playtested by:
Cookie Monster
Ombaa
Plaonder

Prefabs used can be found on the Source 2 Modding Hub Discord.[discord.gg]
Source files can be found on my GitHub.[github.com]

As always, feedback or bug reporting is much appreciated in the comments below. Please leave an honest rating if you wish to do so.
48 Comments
Matt  [author] 14 May @ 5:22am 
Hi all, been a while. but I have since open-sourced both CU1 and CU2 on GitHub!

CU1: https://github.com/probablyok/compliance-unconfirmed
CU2: https://github.com/probablyok/compliance-unconfirmed2

Thank you all for playing <3
Mostly Luck 14 Apr @ 12:01am 
Thumbs down. It's really illogical and lots of backtracking. Nothing really makes sense. No story at all. :steamthumbsdown:
λrokh 20 May, 2024 @ 2:28am 
Played this 3 years ago as one of the first workshop maps I ever played and had another go now.
Still a fantastic map that's really good fun to play.
Made a playthrough this time: https://youtu.be/xvtoJjXqveo
Will re-play the second part soon.
hotmajl7 24 Sep, 2023 @ 4:38am 
This is super :steamthumbsup:
vincent_g 23 Jun, 2022 @ 1:30pm 
Low on health but still made it through.
Even had my Wifi get disconnected near the end.

My playthrough for both Part one and two - https://youtu.be/PGygaBsSqXU
FPS Daisuki 5 Oct, 2021 @ 3:32pm 
As I climbed the ladder to the right of the elevator, I didn't notice the multi-tool terminal to the right of my face.
Other than that, it's a great map with some fun Combine combat!
Skummeh 24 Sep, 2021 @ 4:07pm 
Both Parts 1 and 2 work fantastically with Merciless Mod. My playthru here: https://youtu.be/B060ikPbUsg
Matt  [author] 10 Aug, 2021 @ 10:37pm 
@Ube I admit, the keycard system is a little flawed. Not to spoil much, but if your unsure as to if you need a card or not, just place it somewhere safely and come back to it if neccessary. The map was playtested to ensure you couldn't softlock by leaving a card in a locked area.
Ube 10 Aug, 2021 @ 8:53pm 
In the description you advise that we shouldn't "instantly dispose of any keycards". Is there a sign as to when they become useless or do we just have to guess?
Underqualified Gunman 8 Aug, 2021 @ 6:14am 
enjoyed most of my time with this except for the part where i got stuck because the wall socket for the wire puzzle was a a bit hidden other wise a fantastic map.