Space Engineers

Space Engineers

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[VOID] Raptor Kraken
   
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3.067 MB
6 Jun, 2021 @ 12:00pm
6 Jun, 2021 @ 1:43pm
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[VOID] Raptor Kraken

In 1 collection by _Nazarov7576_
The Void Horde
9 items
Description
Void Krakens are the most aggressive form of space life known. Without hesitation, they pounce on the first prey they come across, barely catching the presence of a living organism. Therefore, even having sensed a one living human behind the meters of metal and mechanics of the spaceship, they immediately strive for prey, and due to their meager intelligence and strong armor, it is almost impossible to stop them.


Even among the rest of the Kraken, Raptor stands out for its ruthlessness and bloodthirstiness. All its ranged weaponry is a single digestive ray, but the main arsenal is located at the edges of its jaws: huge teeth that can grind the armor of spaceships into dust. Having found potential prey, the Raptor rushes at it, gradually gaining speed, after which it opens its mouth and inflicts a bite of incredible strength. If you do not dodge such an attack, it can be the last for your vessel: the strength of the Raptor's jaws is enough to tear a cruiser in half with one single bite.

The energy barrier of this monster is strong, but if you avoid its jaws and use maximum firepower, it will not be difficult to destroy this creature. However, these predators often keep in small packs, being the largest schooling Kraken. In packs, they can pose a much greater threat, so don't relax, Captain!


Strengths: Fast regenerating energy field, powerful jaws, hunting in packs.

Weaknesses: Easy to dodge biting attack, low damage aganist energy shields.

Conclusion: With the right tactics - not the most dangerous enemy. With negligence - your doom.



IMPORTANTS:

1) This build has a special function - "Player Hunting Instinct". This function works like an autopilot when build is in "Space Pirates" faction, that leads a build to the churrent player position if player in 1000 range. "Player Hunting Instinct" can be used for encounter simulations. Also, when build is on autopilot, when it reaches 200 meters to target, it'll start open/close its jaws automatically. So, it can be used as a full-fledged NPC.

2) This build doesn't use any DLCs.


Hope you enjoy ;}