Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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More Artefact Types
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1.652 MB
7 Jun, 2021 @ 11:19am
29 Jun, 2021 @ 8:09am
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More Artefact Types

Description
Available in English and French.

Legacy artefacts are back!
In early versions of the game, a few more artefact types could be found while roaming on Gladius.
They were disabled with subsequent updates. This mod reenables them.

Restored cut contents!
The game files found within the core/languages folder show leftovers of a few more artefact ideas that didn't make it into the game.
This mod uses the names and descriptions found there and creates the necessary files for these artefact types.

New artefact types!
The mod expands on the artefact concept and adds a few more types in order to widen the game diversity.
The chosen ones are meant to be useful for all factions and designed to stay balanced with eachothers.

Below is a list of all the artefact types you can now encounter with this mod enabled, including the vanilla ones.




List of all Artifacts:

(new) Cornucopia: +40% Flat Resources from Features

(new) Destiny Manifesto: +1 City Radius
This artefact allows to expand a city earlier and farther than usual.
If lost, the acquired area will be kept but you won't be able to expand from it.

(vanilla) Siren Caster: +2 Loyalty

(new) Psychic Motivator: +10% Morale

(new) Melancholy Mitigator: -10% Morale Loss

(vanilla) Archaicopia: +0,5 Hitpoints

(vanilla) Mobile Holoprojector: +10% Hitpoints Max

(new) Shattered Shell: +5% Invulnerable Damage Reduction
Technically, if you were to get 20 of these, your units would be invincible.

(restored) Dicrystalline Reflector: +1 Armour

(restored) Platomic Destabiliser: +1 Armour Penetration

(new) Thunderous Retaliator: +10% Damage Returned

(vanilla) Old One Artefact: +10% Damage

(new) Tenfolding Prism: +10% Attacks

(new) Ballistic Enhancer: +1 Range
Every ranged attacks get an increase in range.
Your range 1 pistols can now fire from distance!
No, melee range doesn't get increased...


(restored) Phantasmagorium: +1 Accuracy

(legacy) Full Spectrum Analyser: +1 Sight

(legacy) Ancient Pathcutter: +1 Movement Max



(removed) Leeching Bauble: +10% Life Steal
Somehow it didn't apply at all.

(removed) Warp Hourglass: +1 Action, -30% accuracy, -30% attacks, -30% damage
Since simply adding an action would be far too strong, this artefact did something different: it decomposed the action of a unit, by allowing it to perform an additional action per turn, meanwhile the final amount of damage using both actions on a single enemy was close to the original (maybe slightly weaker at most).
But as their spawn can't be limited in number and stacking several ones of them cripples/nullifies the damage output, it was simpler to remove them. Other option would've been to disable the trait stackability, making any more than one such artefact redundant.



Feel free to give new ideas or feedbacks, especially regarding balance. Good luck and enjoy!
Second picture: this mod has been blessed by the gods themselves!
37 Comments
Toadaris 12 Jan @ 11:35am 
For anyone wanting to remove an Artefact, it's easy enough. You just have to delete the one you don't want to show up anymore.
Go to your File Explorer > Steam > Steamapps > workshop > content > 489630 (number assigned to Gladius) > 2510489637 (the mod ID shown above in the steam URL, you can confirm it's the right one by looking at the preview, which will be the same as the first picture above)
Then you go to Data > World > Units > Neutral > Artefacts, and delete the ones you would like to disappear, such as Range (Ballistic Enhancer) or Movement (the +1 Movement relic)
Toadaris 5 Jan @ 6:14pm 
@Skullcrusher Cornucopia only boosts the resource gain from the capturable outpost hexes. Example: Ruins of Vaul grants +2 research, and you capture a Cornucopia. Ruins of Vaul now grants 2.8 research, which is 0.8 higher. Apply this to all types of outposts you own and you get a little bit more of everything
jeff.s.wiggins 7 Jul, 2024 @ 10:43pm 
So will this mod ever be updated? I would like to use it, but I don't want to until the issues get fixed.
Skullcrusher 7 Jun, 2024 @ 6:51pm 
how does the cornucopia work? because it doesnt seem to be doing anything
Neydius 31 May, 2024 @ 8:03am 
I really hope the ballistic enhancer will be fix, i can't wait to use this mod properly. Even without it, still there are a lot of good ideas
Jackie Daytona 5 Mar, 2024 @ 9:36am 
The ballistic enhancer makes me seriously consider not using this mod even though rest of the artifacts are fine. It doesnt work well with any other mods that add units like farsight enclave because my units will always try to fire at +2 range and do worse dmg cause their adjecency bonus is missing. Anyone with dual weapons will try to fire only with their ranged. All it does is force me to move every unit in range i want to fire at first instead of directly issuing attack command. Please remove it. It also doesnt display properly ingame visually.
Overlord617 1 Nov, 2023 @ 6:22pm 
Could you make a version without the ballistic enhancer? I just absolutely despise it.
Raiko 14 Sep, 2023 @ 2:09am 
Can you make them spawn more "widely"? I mean, 5 of +5 range close to base is good, but sometimes there is none of some type at all.
Never seen Archaicopia for example.
:empireskull:
destwaker 4 Jun, 2023 @ 4:48pm 
If you have multiples of the same artifact do they stack if they don't is there a way to make it so that the trait evolves by gaining more artifacts of that same type?
Valkynaz 6 Jan, 2023 @ 12:21am 
Can confirm the +1 range bonus is rather buggy, will probably disable it but it the rest seems to work ok so far