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Go to your File Explorer > Steam > Steamapps > workshop > content > 489630 (number assigned to Gladius) > 2510489637 (the mod ID shown above in the steam URL, you can confirm it's the right one by looking at the preview, which will be the same as the first picture above)
Then you go to Data > World > Units > Neutral > Artefacts, and delete the ones you would like to disappear, such as Range (Ballistic Enhancer) or Movement (the +1 Movement relic)
Never seen Archaicopia for example.
A lot of times, enemy units do not show up highlighted in red as "in range" as it uses base range. Second is when range is decreased when moving for some units (necron) the range goes to 1 even with the +1 range bonus. Finally, the free action attacks cannot be triggered unless enemy is within base range. Example: Doom Arks tesla attack with range 2 needs for enemy to be be within 2 range for you to then be able to shoot an enemy 3 range away. This break the immersion even though i love the range bonus.
This will give units the ability to make a consolidation move after using an action. Each additional Action Artefact should increase the max movement of the post-action consolidation move ;)
There's already some legacy flavor text about an "Ancient Servitor" that suggests a prod bonus that you can use too.
*note: the trait will be added to *all* buildings, not just the production ones (unless you create a hidden trait + condition so they will only apply to buildings that actually have production. This is a visual thing only though; your mod will probably become less compatible).
The only available solution is either to disable the trait stackability (so if you were to get several times this artefact, it would be redundant) or simply removing it. Unfortunately I don't think there's any current way to enforce a single artefact spawn on the map.
The range one is strong but the movement one allows to get closer, sight shows the shooter, and others give different direct benefits etc. I'd like to keep this one in a way or another since it's interesting, but I understand it's powerful yes...
As for your other proposals, I will do them, and also got many more ideas.
The artefact diversity might end up being doubled!..
Force Field Projector: Gives 4-6% invulnerable damage reduction
Aura of Replenishment: Either Reduces the morale loss by -10% or gives a passive 0,5% healing rate.