Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Community Bug Fixes
40 Comments
charcusito 5 Jul @ 2:16am 
hi guys... how i can play on multiplayer?
RedstarBunny 18 Aug, 2024 @ 5:28pm 
Awesome! thanks for being so quick with it, ill let you know if it worked for me :)
blacktea  [author] 17 Aug, 2024 @ 2:46pm 
ok, fixed that. You are still able to scrap docked ships, however due to the changes in recent patch , you should not have a packed copy of the same ship type in your inventory.
RedstarBunny 17 Aug, 2024 @ 1:39am 
oh and for some reason when i scrap the ship i still have the ship, it doesnt disappear and the packed ship is still in my inventory.
RedstarBunny 17 Aug, 2024 @ 1:36am 
Not sure if this is a bug or im misunderstanding something but when i go to scrap my built ships i see that the station receives the reclaimed material but when i go to look in the storage or the resource stockpile (store ig?) it doesn't have the supposedly reclaimed materials.
AClammyBear 5 Nov, 2022 @ 4:33pm 
Dunno if you have a list of things you're working on, but here are some QoL things Ive noticed:

1. Station Shop inventory is blank when provisioning ship.
2. Consolidate all cargo into one tab with a scroll bar.

Havent seen anything detailing this on the developers side, so was hoping the modding community could pull the slack.
Bobking 21 Sep, 2022 @ 5:59am 
Nice thanks
blacktea  [author] 21 Sep, 2022 @ 5:22am 
yes
Bobking 18 Sep, 2022 @ 3:08pm 
Is this mod work with harsh world mod?
blacktea  [author] 12 Sep, 2022 @ 2:35am 
@chemicalvamp I updated the mod, this crash should be fixed now
chemicalvamp 8 Sep, 2022 @ 1:57pm 
Crash caused by: core game update unhandled exception
Object reference not set to an instance of an object.
Community Bug Fixes
at Community_Bug_Fixes.Community_Bug_Fixes.LogisticsScreenRev3_doRightClick.Prefix(LogisticsScreenRev3 __instance, String& opt, Ship ___selected) in C:\Users\Alexander\source\repos\Community Bug Fixes\Community Bug Fixes\Community_Bug_Fixes.cs:line 1667
at CoOpSpRpG.LogisticsScreenRev3.doRightClick_Patch1(LogisticsScreenRev3 this, String opt)
at CoOpSpRpG.LogisticsScreenRev3.updateInput_Patch2(LogisticsScreenRev3 this, Single elapsed)
chemicalvamp 8 Sep, 2022 @ 1:56pm 
[code]
at Community_Bug_Fixes.Community_Bug_Fixes.LogisticsScreenRev3_Update.Prefix(UInt32& ___drawMode, LogisticsScreenRev3 __instance, Single elapsed) in C:\Users\Alexander\source\repos\Community Bug Fixes\Community Bug Fixes\Community_Bug_Fixes.cs:line 638
at CoOpSpRpG.LogisticsScreenRev3.Update_Patch2(LogisticsScreenRev3 this, Single elapsed)
at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime)
at CoOpSpRpG.Game1.Update(GameTime gameTime)
Void Prefix(CoOpSpRpG.LogisticsScreenRev3, System.String ByRef, CoOpSpRpG.Ship)

[/code]
chemicalvamp 7 Sep, 2022 @ 12:55pm 
Oh, I was mistaken. I thought, because of how it was worded; moving through an airlock with W and the new walking direction is to the right, W would keep me moving in line with the airlock (rightward), But I have seen it works when Moving through an airlock with D and the new walking direction would be left.. saves me from walking directly back through.

Much appreciated. Hope we get some more tweaks, or maybe you have a mod in store for us.
chemicalvamp 7 Sep, 2022 @ 11:48am 
Does this still function? I do not see the airlock direction QOL change in v0.9.2.03
blacktea  [author] 12 May, 2022 @ 10:07pm 
No, they don't use gates. So if you sent a ship without higgs drive back home, it could end up crashing into a rock. The AI will try their best to avoid it, but if the density is too high they can't handle it very well. Imo I wouldn't change that, there has to be some penality for giving this job to AI instead of doing it yourself.
redeyedraven 12 May, 2022 @ 9:09am 
@blacktea

when sending crew back to base, will they also use the gates?
The description sounds like they will still try to get back in a straight line, which is... usually not great :D
blacktea  [author] 26 Feb, 2022 @ 1:09pm 
@Sven The Slayer
updated the mod with a fix, unsub and resub for faster update.
Sven The Slayer 26 Feb, 2022 @ 9:31am 
The repair aura is messing with the mass of my ship, if I have one on me or on the ship it doubles the mass making all ships handle like a brick.
Porcupine 9 Jan, 2022 @ 10:33am 
Yeah, I dunno how I keep finding 'em :D

FWIW, buds questline had actually worked with me, without any hiccups this round (this one was post bud/post siege).
blacktea  [author] 9 Jan, 2022 @ 4:44am 
Thx again, I wonder how do you keep finding those :) Anyway, fxed it, updated the mod. Also added new functionality to the mod: if budd's ship already spawned for you, before you subscribed to this mod, sibscribe to the mod, go to the spot where he should spawn, press *Enter*, type in "/debug spawn budd", press *Enter* again, the mod will spawn a new quest ship for you which should be bug free.
Porcupine 9 Jan, 2022 @ 12:53am 
at CoOpSpRpG.ConsoleThought.navUpdate_Patch2(ConsoleThought this, ConcurrentQueue`1 interiorAlerts, BattleSession session, Ship ship, Console console, Single elapsed)
at CoOpSpRpG.ShipAIManager.stepAI_Patch1(ShipAIManager this, Single elapsed)
at CoOpSpRpG.BattleSessionSP.localUpdate_Patch1(BattleSessionSP this, Single elapsed)
at CoOpSpRpG.BattleSessionSP.update(Single elapsed)
at CoOpSpRpG.VNavigationRev3.Update_Patch2(VNavigationRev3 this, Single elapsed)
at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime)
at CoOpSpRpG.Game1.Update(GameTime gameTime)
Boolean Prefix(CoOpSpRpG.ConsoleThought, System.Collections.Concurrent.ConcurrentQueue`1[CoOpSpRpG.CrewInteriorAlert], CoOpSpRpG.BattleSession, CoOpSpRpG.Ship, CoOpSpRpG.Console, Single, Single ByRef, Single ByRef, Single ByRef, UInt64 ByRef, Single ByRef, Boolean ByRef, Single ByRef, Single ByRef, Single ByRef, Single ByRef, CoOpSpRpG.Ship ByRef, Single)

(2/2)
Porcupine 9 Jan, 2022 @ 12:53am 
Here's another for you BlackTea!

Crash caused by: core game update unhandled exception
Object reference not set to an instance of an object.
Community Bug Fixes
at Community_Bug_Fixes.Community_Bug_Fixes.ConsoleThought_navUpdate.Prefix(ConsoleThought __instance, ConcurrentQueue`1 interiorAlerts, BattleSession session, Ship ship, Console console, Single elapsed, Single& ___assesmentTimer, Single& ___closeAirlockCountdown, Single& ___engagementTimer, UInt64& ___lastCheckOnHP, Single& ___alternateActionTimer, Boolean& ___dronesOut, Single& ___errorRefresh, Single& ___beamErrorRefresh, Single& ___pathfidingUpdateTimer, Single& ___navigationTimer, Ship& ___aimTarget, Single ___navigationUpdatePeriod) in C:\Users\Alexander\source\repos\Community Bug Fixes\Community Bug Fixes\Community_Bug_Fixes.cs:line 2297

(1/2)
jokerace45 6 Jan, 2022 @ 5:31pm 
I installed this patch and repeatedly got blurry coms hails. I uninstalled the patch and the very next hail on the same ship went through without any blurr.

PS.S I found out that last ship had no crew.
blacktea  [author] 2 Jan, 2022 @ 7:14am 
so you played with this mod active, but the ships still disappeared?
Spec22 2 Jan, 2022 @ 6:39am 
I play for 2 days I assembled 4 ships docked to the base, went on a mission remained out in space the next day I went in and flew, returned to the base but there are no ships, they need to be disassembled? I have collected 1) Transport ore miner 2) combat 3) fast boat 4) planning a mestellar scout scanner! do I need to disassemble them all the time? Or do you need to leave the game at the base so that they do not disappear?
blacktea  [author] 29 Dec, 2021 @ 1:32pm 
you can continue your old game if you didn't do the kill Budd quest yet
HonestMistake 29 Dec, 2021 @ 1:11pm 
Do I have to start a new game for this too take effect, or can I continue my previous one?
blacktea  [author] 29 Dec, 2021 @ 12:09pm 
It should be running on SSD or else there will be all kind of problems with loading ressources and lagging.
Tumble Trash᠌ ⁧⁧ Official 29 Dec, 2021 @ 11:50am 
no
blacktea  [author] 29 Dec, 2021 @ 11:40am 
Could be a slow Harddrive. Do you run the game on SSD?
Tumble Trash᠌ ⁧⁧ Official 29 Dec, 2021 @ 11:11am 
Yea, it wasn't the mod, not sure what it is.
blacktea  [author] 29 Dec, 2021 @ 9:20am 
Well is it still happening if you unsub from the mod?
Tumble Trash᠌ ⁧⁧ Official 29 Dec, 2021 @ 8:22am 
seems like since I got this, the game seems to stop loading stations and roids after a little flying around.
blacktea  [author] 21 Nov, 2021 @ 2:47pm 
Ok fixed that bug, player no longer duplicating.
Marxon 17 Nov, 2021 @ 10:47am 
I think your mod is haunted, ever since I started using it I see duplicate players every time I teleport or load in.
DrGoodspoon 7 Oct, 2021 @ 5:08pm 
Thanks a lot for doing this!
Lone Siberian 7 Oct, 2021 @ 10:08am 
Thank you so much for this!
Alewx 25 Sep, 2021 @ 12:03pm 
cool, yeah beeing a dev is really consuming.
blacktea  [author] 25 Sep, 2021 @ 11:55am 
They have seen this already, and fixed some of the bugs. I guess the rest is not as high priority to fix, I am sure they will do it eventually.
Alewx 25 Sep, 2021 @ 11:29am 
should hint this at the devs, pretty sure they would appreciate it.