From The Depths

From The Depths

88 ratings
Armored Simple Weapon Turrets
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Audio
File Size
Posted
Updated
44.008 MB
9 Jun, 2021 @ 9:19pm
12 Feb, 2023 @ 8:39pm
4 Change Notes ( view )

Subscribe to download
Armored Simple Weapon Turrets

Description
Armored simple weapon turrets for modern to futuristic-styled builds. This is a re-release and update to my original "Armored AA Cannons" mod from 2020. The number of turrets has doubled, and many changes, primarily cosmetic have been made to the original turrets.

UPDATE 2/12/23 -
Fixed the issues with 37mm, 40mm, and 57mm sounds.

Added two new turrets in both metal and alloy versions - the 30mm twin and the 57mm DP turret

Improved the mesh on the 40mm quad turret, and adjusted the max elevation to stop clipping issues.


There will be a few updates released as I continue to tweak the stats in the name of balance. If you have tried this out and have specific suggestions, please leave a comment here, or find me on the modding chat channel on the Discord server.

There are 12 new turrets added to this mod, all are armored to varying degrees, and are somewhat more powerful than the standard simple weapons, and generally have a higher material price to match this.

Items included

Simple shell turrets:

Quad 23mm turret - loosely based off of ZSU 23-4

Twin 30mm turret - highly compact, high rate of fire, medium accuracy. Based off of the 30mm AK-230 turret

Twin 30mm Gatling turret - good for use as a CIWS, large magazine and fast tracking loosely based on the Russian Kashtan CIWS

37mm Gatling turret - more shell power, slower tracking and less armor, inspired by the US T249 cannon prototype

Quad 40mm bofors turret - dome turret, upgraded version on the in-game quad 40mm

57mm Single DP Turret - reasonably average medium caliber turret, loosely based off of the 57mm Bofors turret

Twin 57mm turret - potent, but expensive, high velocity high powered 57mm shells, very fast tracking. Somewhat based off the German Gepard AA turret, with guns of the ZSU-57-2

Twin 65mm cannon turret - flat dome turret, good general purpose gun firing medium velocity shells with some AP and explosive power

Custom (APS) shell turrets:

Twin 75mm turret - fires 16 round bursts of .8m shells, accuracy is not super high

Twin 90mm turret - fires 8 round bursts of 1.2m shells, highly armored, loosely styled off the AK-130 turret

Twin 105mm turret - fires 6 round bursts of 1.8m shells, good armor/health, made to look like an "automated" version of the WWII German SK C/33 turret

127mm DP turret - the most expensive, and could be primary armament on light ships etc, fires 10 round bursts of 2m shells, loosely based on the US 5"/62 Mark 45

Stats
Quad 23mm
Damage: 210 kinetic (8AP) 25 explosive
Shell Speed: 875m/s
Fire rate: 4000RPM
Dispersion: 0.3°
Magazine: 80 rounds 5 sec reload
Elevation: 67 to -10
Health: 3000, AC 30
Tracking Speed: 90°/s

Twin 30mm
Damage: 225 kinetic (10AP) 33 explosive
Shell Speed: 1050m/s
Fire rate: 2000RPM
Dispersion: 0.6°
Magazine: 100 rounds 4.5 sec reload
Elevation: 87 to -10
Health: 3750, AC 40
Tracking Speed: 45°/s

Twin 30mm gatling
Damage: 220 kinetic (8AP) 33 explosive
Shell Speed: 1000m/s
Fire rate: 3750RPM
Dispersion: 0.35°
Magazine: 200 rounds 6 sec reload
Elevation: 73 to -12
Health: 3000, AC 30
Tracking Speed: 120°/s

37mm gatling
Damage: 275 kinetic (5AP) 75 explosive
Shell Speed: 950m/s
Fire rate: 1200RPM
Dispersion: 0.32°
Magazine: 50 rounds 4.5 sec reload
Elevation: 88 to -15
Health: 3000, AC 40
Tracking Speed: 67.5°/s

Quad 40mm
Damage: 300 kinetic (8AP) 95 explosive
Shell Speed: 1030m/s
Fire rate: 706RPM
Dispersion: 0.3°
Magazine: 40 rounds 5 sec reload
Elevation: 85 to -8
Health: 5000, AC 40
Tracking Speed: 70°/s

Single 57mm DP
Damage: 415 kinetic (16AP) 121 explosive
Shell Speed: 1035m/s
Fire rate: 400RPM
Dispersion: 0.5°
Magazine: 40 rounds 6 sec reload
Elevation: 72 to -10
Health: 4200, AC 40
Tracking Speed: 150°/s

Twin 57mm
Damage: 330 kinetic (13AP) 121 explosive
Shell Speed: 1000m/s
Fire rate: 400RPM
Dispersion: 0.1°
Magazine: 20 rounds 4 sec reload
Elevation: 90 to -10
Health: 6000, AC 40
Tracking Speed: 150°/s

Twin 65mm
Damage: 430 kinetic (20AP) 178 explosive
Shell Speed: 450m/s
Fire rate: 200RPM
Dispersion: 0.32°
Magazine: 20 rounds 8 sec reload
Elevation: 41 to -5
Health: 6250, AC 40
Tracking Speed: 60°/s

Twin 75mm
Magazine: 16 rounds 8.5 sec reload
Guns: 240RPM, 0.8m max shells, 3.64M barrels
Elevation: 80 to -8
Health: 6500, AC 40
Tracking Speed: 65°/s

Twin 90mm
Magazine: 8 rounds 8 sec reload
Guns:181RPM 1.2m max shells, 4M barrels
Elevation: 85 to -10
Health: 8000, AC 45
Tracking Speed: 45°/s

Twin 105mm
Magazine: 6 rounds 4 sec reload
Guns: 96RPM 1.8m max shells, 7M barrels
Elevation: 75 to -12
Health: 7100, AC 40
Tracking Speed: 50°/s

127mm DP
Magazine: 10 rounds 5 sec reload
Guns: 60RPM, 2m max shells, 6M barrel
Elevation: 85 to -15
Health: 12000, AC 45
Tracking Speed: 50°/s



44 Comments
RunThroughTheJungle 19 Aug, 2024 @ 2:01pm 
provide better criticism
Maya 22 Jun, 2024 @ 10:35am 
None of the turrets you mentioned are anti-missile turrets, and they are all APS simple weapons, design your projectiles better.
CenturionsofRome 22 Jun, 2024 @ 6:38am 
Please, please, increase the accuracy on the 75, 90, 105, and 127s. Anything over .5 is basically unusable! Especially for anti-missile work
Seaman Cannon 21 Nov, 2023 @ 11:53am 
This mod stopped loading for me. I tried deleting it and redownloading, but it does not show up in the game beyond the workshop subscription. The log has 3 errors related to mod loading, but it does not state the mod name. Before I went any further, I wanted to see if anyone else has this issue on the latest stable build.
mcs175  [author] 16 Mar, 2023 @ 11:07pm 
I'll have to look into the range listings, I don't know if FTD auto-generates those numbers for the simple shell weapons or not. I could go in and calculate a max range, which would basically be a function of the shell lifetime and the velocity. I could add it to the descriptions on this page, but I'm not 100% certain at this moment if I can get it to show up in the in-game tooltips.

And yes, as of a few game updates ago, they added the ability to add a "local" custom shell to things, so an ammo controller is not explicitly required anymore.
Thundercraft 11 Mar, 2023 @ 10:39pm 
I find no mention of "range" in either the description or the comments. This, despite the fact that
several vanilla Simple weapons specify "Eff. Range [m]" or "Maximum range [m]".

Q: Is there an Effective Range or Maximum Range for the turrets this adds? If so, what are they?

Quote, "75mm and up all use custom shells, so they work like APS in that regard."

Playing around with these, it seem we can set up custom shell in settings separate from the APS ammo controller. But it also seems that - if we want - we can have the turret select custom shells from APS ammo controllers. So... we don't really need to have an APS ammo controller to use the custom shells we set up within said turrets?
mcs175  [author] 7 Mar, 2023 @ 2:50pm 
Yup, that's right, 75mm and up all use custom shells, so they work like APS in that regard.
Maya 7 Mar, 2023 @ 6:14am 
Some of the turrets do, specifically the the ones 75mm and larger
Thundercraft 7 Mar, 2023 @ 12:50am 
Q: None of these turrets would make use of an APS ammo controller... correct? (The reason I ask is because there are at least 4 turrets in the vanilla "Simple weapons" menu which claim quote "this weapon uses customized shells set in an APS customizer".)
mcs175  [author] 6 Feb, 2023 @ 7:22pm 
I'll take a look and see, I was having some issues with a single sound a few days ago.