DayZ
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GunnerTruckOshkosh
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Type: Mod
Mod Type: Vehicle
File Size
Posted
Updated
317.544 MB
9 Jun, 2021 @ 9:35pm
15 Nov, 2024 @ 7:41pm
20 Change Notes ( view )

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GunnerTruckOshkosh

Description
Working with 1.26

First of all i take no credit for this vehicle it was originally made by V1ruspr☣ne and has given permission to use it as they no longer mod.

Ok so this is a nice truck that drives well and has a turret on top that
if you have Roadtrip Mod will allow you to stand in the turret and shoot your gun from it while driving... this will also work with expansion if vehicle attachment is on[/b] now iv added the script for that.

If you are struggling to find the fuel refill look at the 3rd picture....

The Gunner Truck will now auto select the map you are using (assuming i have added the map image texture to the mod).

3 colours:
  • Green Camo = GunnerTruck
  • White Camo = GunnerTruckWhite
  • Tan Camo = GunnerTruckTan
AutomaticVersions:
  • Green Camo Automatic = GunnerTruck_Auto
  • White Camo Automatic = GunnerTruckWhite_Auto
  • Tan Camo Automatic = GunnerTruckTan_Auto

maps currently supported for navigation:
  • Chernarus
  • Deerisle
  • Esseker
  • Livonia
  • Namalsk
  • Rostow
  • Takistan
  • Valning
  • Banov
  • Iztek
  • Pripyat
  • NHCchernobyl




1000 Slots cargo space

6 Seats 4 inside and one on each side of the rear, trunk door must be open (plus the turret to stand in if Roadtrip Mod is installed or using expansion)

JerryCan slot. (currently not displaying the correct slot icon unless the mod is loaded last and in some cases just displays the default but the slot itself is working, its just down to if another mod is overriding the slot iv made or not.)

Functioning spare wheel when the trunk door is attached to the truck rather than the fake wheel that couldnt be used before.

Functioning satnav/navigation


I have included some files to help make life easier when installing on your server:

Depending on the map you run theres a folder for them in the XML folder, if your map isnt listed use the chernarus one, any will work really but the chernarus is the base class. It now recognises what map you are using and changes the textures and scaling automatically so just use the chernarus folders

Types.xml
( not a replacement for yours just copy and paste its contents and paste it between the last </type> and </types> in your types.xml and then edit the nominal and min values iv set them all to 0)

SpawnableTypes.xml
(again not a replacement copy its contents and paste it above the </spawnabletypes> at the bottom of your SpawnableTypes.xml . this isnt needed unless you are going to have the truck spawn in around the map by adding it to the Events.xml file. it is set to spawn in with all wheels and doors but have chance of having battery, radiator and sparkplug so edit this to your needs)

TraderConfig.txt
(again not a replacement copy its contents and paste it in the relevent place in your TraderConfig.txt probably " <Trader> Vehicles Trader " under the " <Category> Vehicles " if you havnt customised it.)

TraderVehicleParts.txt
(again not a replacement copy its contents and paste it in the TraderVehicleParts.txt above the //<openFile> Filename.txt at the bottom)

GunnerTruck.json, GunnerTruckTan.json, GunnerTruckWhite.json, GunnerTruck_Auto.json, GunnerTruckWhite_Auto.json and GunnerTruckTan_Auto.json
(this one is for Community Online Tools vehicle spawner. you just go to your server profile folder this is different for all servers common ones iv seen are Config and SC but whatever yours is go into that folder then open CommunityOnlineTools folder then Vehicles folder and upload this file there )


I have done my best to include everthing you might need i dont think iv missed anything or got anything wrong but you never know so if you have issues with despawning/spawning check the files for spelling mistakes, capitals in the right place ect.

Feedback
If for any reason you don't like a mod and feel the need to give a negative rating, that's fine I cant please everyone and it would be stupid to believe i could but I would ask that if you give a negative rating... comment what was wrong.
You don't have to flat out say I gave a negative rating this was why (unless you want to.), but just comment and say I feel X is an issue it would be better if X was changed to Y.....
I'm not saying every change will be implemented but who knows maybe I just didn't think about it when making the mod. that way the mod can be improved.
Who knows it might not even be the mods fault it could be a conflict with another mod.. I cant test them all

REPACKING AND MONETISATION
You can use it on any server but dont repack this mod into your server packs.

just incase its not clear NO REPACKING. its still being updated/fixed and repacking would cause you to miss any updates. and reflect badly on the mod. that and theres no reason to repack it.

You may use this mod on monetised servers as long as this mod or items in this mod are not monetised.

Also do not add me on steam unless i have spoken to you and asked you to add me you will be ignored.

Discord link to talk about the mod and report any bugs https://discord.gg/WMUkTsKn5Q

Support Me
This mod is free to use as long as you are not repacking it, but if you want to support me you can by donating, click this image below.
To be clear even if you donate you will not be allowed to repack, a donation is a gift not a payment for something in return.
[ko-fi.com]
Popular Discussions View All (3)
3
7 Feb @ 5:58pm
Servers running this mod
riku5670
3
11 Oct, 2022 @ 11:51am
Events.xml in reply to sPoOkeYs comment
Wilma Fingerdoo
2
17 Dec, 2023 @ 5:22pm
Expansion Market Files
Wilma Fingerdoo
366 Comments
Wilma Fingerdoo  [author] 8 Jul @ 8:12am 
Mod is broken, haven't found the cause of it, the engine starts then turns off straight away.

Iv replaced almost all of the config with parts from my known working mods, and changed script in multiple places and it is still the same 🤷‍♂️ probably have to redo the whole mod which at the moment I just don't have time to do and at this rate with the amount iv changed doesn't even look like it would fix it.

I don't know of any other mods with this problem so god knows what the issue is.

Iv spent hours and hours trying to sort it so far and no luck.
[Wolf]Seco 2 Jul @ 12:23pm 
on your server or gunner is it working normally?
THE BEAR JEW 2 Jul @ 11:35am 
you've put a lot of work into this mod given it was someone else's mod, thanks more making the installation so UI frenziedly for the newer server runners. this worked a treat first time!
童话里的懒大王 28 Jun @ 5:04am 
I want to know why my car cannot start the engine? My car battery and radiator are both intact and undamaged. There is both an oil tank and a water tank.
mkrayds 18 Jun @ 5:01am 
This mod is currently causing server crashes after update. Its a great mod shame to see it not be used. We appreciate you taking the effort to look at bugs.

Class: 'GunnerTruck'
Function: 'NameOverride'
...
Class: 'GunnerTruck_Auto'
Function: 'NameOverride'

🔧 Location of the crash:
/Vehicles/Scripts/4_World/dayzexpansion_vehicles\entities\vehicles\carscript.c:451
Wilma Fingerdoo  [author] 15 Jun @ 6:34am 
i am aware of the issue of the engine starting and immediately turning off, i have tried several things to fix this and they have not worked. my other vehicles work fine so i don't know why this one isn't. i may have to redo it to get it to work and finding the time to do that wont be easy.
[Wolf]Seco 14 Jun @ 11:38pm 
os gunners nao estao funcionando liga e desliga
MetalHead 5 Jun @ 2:36am 
Can we get an update on this great mod please.
Wilma Fingerdoo  [author] 3 Jun @ 6:31pm 
interesting.... thanks i will try and get it sorted asap weird as my other cars work fine.
StuntmanSlim 3 Jun @ 4:02pm 
Hey. Just to let you know since update, The truck no longer starts.