RimWorld

RimWorld

115 ratings
No vanilla weapons
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
195.000 KB
12 Jun, 2021 @ 10:20am
27 Jun @ 11:11am
9 Change Notes ( view )

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No vanilla weapons

In 1 collection by Mlie
Developed by me
109 items
Description


If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!

Tries to remove all vanilla weapons from the game. There are mod options for only removing ranged/melee/grenades if needed.

To not cause to much hard errors it iterates through all weapons and sets properties to values that make them not spawn in the game and their recipes not usable for any faction. It does not remove weapons from saves or scenario-starts but no new weapons should spawn.

For players that want to only use and find modded weapons.

Base-classes are untouched so they still can be used by mods.

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: remove weapons
Popular Discussions View All (1)
0
26 Jul, 2021 @ 2:54am
Exception filling window for RimWorld.Page_ConfigureIdeo: System.ArgumentNullException: Value cannot be null.
TwotoolusFLY_LSh.st
82 Comments
Mlie  [author] 12 Jul @ 8:32pm 
@Cubile Oddity That would require a whole options gui. Try using cherry picker instead
Cubile Oddity 12 Jul @ 3:00pm 
can you make it so we can choose wich weapon to remove exactly ?
PaleFragment 6 Apr @ 3:37pm 
THANK YOU, IM SICK OF RAIDERS WITH HEAT SEEKING TRIPLE BARRELED ROCKET LAUNCHERS WIPING OUT MY COLONIES IN 2 SECONDS.
Chaplain Roach 15 Dec, 2024 @ 8:50pm 
@Mlie thanks for that response, you're the best.
Mlie  [author] 10 Dec, 2024 @ 10:39am 
@Chaplain Roach Yes, unless you use a mod like this to remove the weapon-properties of it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523868019
Chaplain Roach 10 Dec, 2024 @ 10:36am 
It gets rid of beer?
Chromium 20 Nov, 2024 @ 6:48am 
Thank you very much man I appreciate your help
And I admire you for doing so much for Rimworld, whenever I find a good mod it's always you who
breathes a new chance into their old versions , a new chance to shine.
None can rival your dedication, hard work and time spent towards Rimworld.
It will be a relief to play a new game without the modern weapons and op mods. Going full medieval :)
And thanx again for all the good mods you maintain ,, have a nice and healthy day o/
Mlie  [author] 20 Nov, 2024 @ 6:30am 
@Chromium Industrial removes industrial and higher so no need for the spacer mod or this (unless you also want to remove all vanilla primitive weapons)
Chromium 20 Nov, 2024 @ 5:55am 
That's just
the exact thing
I was thinking about
Can I use it with the Remove spacer stuff or the industrial is enough to get rid of spacer things too?(Industrial and spacer removal together)(and if I use the industrial removal I don't need this one [No vanilla weapons] at all?
Mlie  [author] 20 Nov, 2024 @ 5:40am