Surviving Mars

Surviving Mars

655 ratings
UCP - Unofficial Content Pack (Release 1.0)
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File Size
Posted
Updated
193.488 MB
12 Jun, 2021 @ 9:49pm
29 Jan, 2022 @ 10:03am
17 Change Notes ( view )

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UCP - Unofficial Content Pack (Release 1.0)

In 1 collection by Dash
Unofficial Content Pack Bundle
1 item
Description
The Unofficial Content Pack (UCP) is an All-in-One mod and totally FREE, it will contain a great part of my old buildings which will be entirely reworked and new ones.
With the Picard Update, "UCP" becomes my unique mod for Surviving Mars, I disabled all my old mods because I don't have engouh time to keep update each one.

IMPORTANT : Make a Backup of your Savegame before!

Mod Compatibility
Currently, should be compatible with all mods.

Requirements
Surviving Mars : Picard Update (Steam version)
Surviving Mars : Green Planet & B&B (Optional but Recommended)
No mod dependency

NEW TECHFIELD & TECHS
Techfield "EXTENDS" : All techs are already available at the start. No Random position. Fixed costs.
Automated Systems
Martian Geothermal
Martian Thermal Reactor
Ultra Deep Field
Advanced Refining
Modular Engineering

NEW BUILDINGS
Advanced Solar Panel
2 Automated Extractors (Metals, Rare Metals)
3 Automated Factories (Polymer, Electronics, Machien PArts)
Diner Spire
Extra Large Water Tank
Medium Fuel Refinery
Medium Air Tank
Medium Water Tank
Madium Apartments
Martian Observatory
Passage Hub
Thermal Reactor
Water Recycling System
Toys Store
Mega Apartments
Modular Apartments
Hall of Fame
Aquairum
Cinema
Concrete Plant
Waste rock Extractor
Geo Reactor
Forest Greenhouse

NEW GAMEPLAY
Martian Geothermal system

Essential Links
Details & Roadmap : https://hexagon-mods.ovh/surviving-mars-mods-ucp
Full Release notes : https://hexagon-mods.ovh/surviving-mars-changeslog
Feedback : https://discord.gg/zKgpPcU

Follow & Support me !
PayPal - Donate[www.paypal.com] If you like my work, you can offer me a coffee!
Twitter @SilvaModding
Discord My Discord[discord.gg] - Report your feedbacks here - News - Work in Progress
Website https://hexagon-mods.ovh/
Popular Discussions View All (9)
23
7 Sep, 2024 @ 11:00pm
Building Changes and Suggestions
Graepix
18
3 Mar, 2024 @ 5:35am
Bug reports
vizthex
9
6 Feb, 2023 @ 8:02am
UCP not working?
Hammy
371 Comments
Destroyer 23 Apr @ 4:58am 
Alright, I'm not sure if you're going to see this or if you're interested in keeping this mod going, but I've played around a lot with your mod and while I love it and the Passage Hub and Mega Apartments alone make it worth keeping, as I said before, there are quite a few little bugs in it that make it annoying to keep around right now. As I said before, there is no way to remove certain buildings as the mod options don't seem to do anything. I've also discovered that many of the upgrades to the buildings don't actually work, like "Amplify" and "Fueled Extractor". Strangely, Factory AI works just fine. Like I said, this mod needs some TLC. I've tried looking through your code and I wish I knew more about how it all works or I'd try to fix it on my own. All I've managed to do is change the costs for researching most of the techs and the cost of several of the buildings to make it a bit more in line with what feels less "cheaty". Anywho, in case you ever read this just FYI. Thanks!
Destroyer 19 Apr @ 6:51pm 
Also, I assume this isn't by design, but even if I disable some of the buildings in the mod options they still all show up in my game, even if I start a new map. They're still in the research menu and all the buildings show up on the building UI. I love this mod and due to the passage hub and mega apartments I plan on keeping it in game, but I feel it needs a little TLC.
Destroyer 19 Apr @ 10:35am 
This mod is fantastic and I wanted to say thank you! The passage hub is an absolute must have!

My only real gripe with the mod is that it feels a touch too “cheaty” being able to unlock the buildings in the research menu without needing to wait for them to be revealed like all the other techs. The modular home, the automatic engineering factories, and the electricity producing buildings are all especially helpful, but being able to unlock them right away feels like it makes things a lot easier than I feel it should be. I wish there was an option to add them to the normal research tree instead of having them be in their own separate one that allows for them to be unlocked right away. As a result, I’ve disabled most of them as they make the game too easy.
jmithooooo 11 Apr @ 8:15am 
Yeah it's giving me trouble as well...
ABlueHairedFox 10 Apr @ 7:56pm 
Seems like the mod was taken down again?
Phoenix 9 Apr @ 8:14pm 
I'm sorry for the ignorance but i would love a more detailed walk through of how to get the app to work again in 2025. I was literally playing yesterday and now my save game wont work... i know the in game mod browser says is installed but not subscribed i think (?) but i am subscribed here
Rakonat 12 Feb @ 3:49pm 
Really, really wish this mod worked on asteroids.
ChoGGi 5 Jan @ 2:59pm 
To be clearer: DON'T USE THE IN-GAME MOD BROWSER, that uses paradox platform and they take down mods quickly but only restore after manual review.
ChoGGi 5 Jan @ 2:58pm 
Cause someone reported it for some reason (it happens)

Unsubscribe to the mod in-game then subscribe on here, wait for download then enable the new copy in mod manager and it'll work fine.
finl4y 3 Jan @ 11:33am 
Why is paradox removing the mod?