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My only real gripe with the mod is that it feels a touch too “cheaty” being able to unlock the buildings in the research menu without needing to wait for them to be revealed like all the other techs. The modular home, the automatic engineering factories, and the electricity producing buildings are all especially helpful, but being able to unlock them right away feels like it makes things a lot easier than I feel it should be. I wish there was an option to add them to the normal research tree instead of having them be in their own separate one that allows for them to be unlocked right away. As a result, I’ve disabled most of them as they make the game too easy.
Unsubscribe to the mod in-game then subscribe on here, wait for download then enable the new copy in mod manager and it'll work fine.
No issues adding it to my game as others are reporting.
Seems it may only be an issue if you originally installed/used it from the mod manager rather than Steam workshop - at least for now! Hope that maybe helps others, if only temporarily.
You can load an archive and then exit the archive to see the
I need it.
Everything else is cool, and I've played with all of them in the past, but generally I disable them due to the game engine's technical limits.
I installed several Silva mods from Paradox Mods. Suddenly, two of them disappeared from Paradox modilst. This made my saves unloadable.
FPS also suffers a bit.
I am trying to translate your mod to Traditional Chinese
Please add me if you are interested
Then they combined them all into 1 mod (this one) which lots of people didn't like.
Then they went and got paid to make DLC content for the game which some people viewed as selling out.
The people upset by this sequence of events do not seem to have let it go, and so things continued to get reported until the auto-systems lock them down and Silva then has to go through the process of appealing it.
For some unknown reason, when upgraded, a section can become invisible.