Age of Wonders: Planetfall

Age of Wonders: Planetfall

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extended sectors
   
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13 Jun, 2021 @ 5:03am
7 Feb, 2022 @ 10:41pm
3 Change Notes ( view )
You need DLC to use this item.

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extended sectors

Description
Ever wanted a sprawling super city, but you weren't allowed to expand? This mod adds the residential effects to literally all sectors, including all landmarks (which were quite a bit of work).

- Allows residential sectors to be build on water and mountains. They can be built without restrictions.
- normal sectors (includes water sectors) increase Energy/Production/Food/Research Slots by 1. (if needed I can also add a happiness slot.)
- all sector (including Landmarks and Dwellings) now increase the sector capacity and annex range as if they were residental exploitations.
- basically unlimited amount of residential specializations (you will never reach the limit of 999)
[- more colonists (up to 400)] REMOVED due to mod conflicts. See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755307106 if you want it.

changed packs:
ColonyUpgrades_Strategic
ColonyDefinition_Strategic
Structure_Strategic (including DLCs)
all Dwellings packs (including DLCs)

KNOWN ISSUES:
- Residential Districts terraform mountains.
- Sometimes the game refuses you to annex some sectors. I have no idea why. It only happens if the city is already quite large in that direction. Annexing more sectors around these sectors often solves that problem.
- The sector display breakdown in the colony is ugly as hell. Again, no clue why it is displayed like that, and frankly, I don't have the energy to look for it.
58 Comments
ThePhantomIntheTypewriter 30 Apr, 2023 @ 7:49pm 
I'll probably use the linked version, then. As much as I enjoy this game, I'd rather not dump for the DLCs. Not quite sure what they'd really grant me at this point, outside of some minor enjoyment. But thanks for the quick response!
Nordos/atord  [author] 28 Apr, 2023 @ 1:00pm 
I assume you do, since I edited packs contained in the DLCs.
There is another version I made that has less edited packs, which should be fine without DLCs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746874108
The difference between these two is that in this version here, I also edited the Landmarks and minor settlements - some of them being from DLCs.

Now, I have never tested what actually happens if you try to use the mod without having the DLCs ... ^^
ThePhantomIntheTypewriter 28 Apr, 2023 @ 12:26pm 
To double check, to use this mod, I require all of the DLCs listed?
Rinel 7 Dec, 2022 @ 9:43am 
The best workaround is just to click with the multifaction army on other unclaimed sector and just scroll up.
Nordos/atord  [author] 7 Dec, 2022 @ 8:14am 
huh. Thats an interesting observation, but sadly I have no way to actually refresh the sector ingame :( I fear the 'reload a save' workaround is still the most useful to bypass it?
Rinel 7 Dec, 2022 @ 7:54am 
"Sometimes the game refuses you to annex some sectors. I have no idea why. It only happens if the city is already quite large in that direction. Annexing more sectors around these sectors often solves that problem."
From what I noticed it is caused when you have units(in a squad/army) from different factions and try to interact with a sector with multi faction army, you get like 'found colony' of 4-5 different factions in a row and you scroll down to reach annex sector/build forward base.

Then when you interact with singular faction game remembers how far you scrolled last time and keeps the scroll despite the fact that there are only 2-3 entries on the list, resulting with you not being able to annex/build forward base, since you can't click the button.
hottt3 27 Oct, 2022 @ 1:25pm 
I've tested the mod and it looks to be working fine (the 'slim' version).
By the way, it would be great to have a simple mod that just let building residentials on water and mountains and nothing else.
Thanks again)
hottt3 27 Oct, 2022 @ 9:09am 
Yes,you are right, I wanted to use this mod on already existing save. As for the Adventure mod, it should be the newest version as I loaded it from Steam workshop and, as far as I know, it should be updated automatically.
I think i'll try to test this mod a couple of days later on a separate save, when I have some free time.
Anyway, thank you very much for the mod and for the answer.
Nordos/atord  [author] 27 Oct, 2022 @ 8:51am 
I think that is actually something different. It seems to me, that the original savegame you try to load didn't use this mod? Or am I misinterpreting something?
Can you continue regardless? Often, it merely tells you that the savegame _may_ become unstable, wiithout it actually happening. I am pretty sure, my mod, for example, should be easily compatible with a normal savegame without this mod.

Another question, did you use an older version of the Adventure Mod for that savegame? There recently was an update IIRC. If so, it can be savely ignored as well.