Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

65 ratings
Old Custom's House
   
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Building
Buildings (by category): Citizen facility
File Size
Posted
Updated
1.981 MB
16 Jun, 2021 @ 9:43am
12 Oct, 2022 @ 10:45am
5 Change Notes ( view )

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Old Custom's House

In 1 collection by Novu
Early Start 1900 to 1950
139 items
Description
Old Customs House.

Can be placed on top of existing customs houses to give an older look for early starts. No colision enabled. Low cost.

Added medium sized custom house.
18 Comments
Tuvka 13 Oct, 2022 @ 1:20am 
Agreed, much better than the vanilla average custom. Just the usual replacement of textures in the game is not enough :( You really need to demolish the vanilla customs and build a new one.
By the way, can you somehow attach customs sounds?
Novu  [author] 12 Oct, 2022 @ 5:36pm 
The middle customs should be optimized too.
Tuvka 12 Oct, 2022 @ 5:14pm 
Aaaaaaa, you have your own version of the middle customs ...
Is there an option that you will make another version of the average customs (even if only textures for replacement) of the same size as the vanilla one?
Novu  [author] 12 Oct, 2022 @ 10:52am 
Okay fixed that issue too so now changes should apply without rebuilding.
Novu  [author] 12 Oct, 2022 @ 10:43am 
I updated the model but it won't affect any existing custom houses. You will have to rebuild them in the landscape editor.
Novu  [author] 12 Oct, 2022 @ 10:13am 
Thanks for those
Tuvka 12 Oct, 2022 @ 7:41am 
Hello bro, here for all three types of customs, anti-blocking of transport is registered. Fight traffic jams at customs :)

https://drive.google.com/file/d/1E4_R5sV2z0sbJFv0nMefVtmdlz5t08Gn/view?usp=sharing

And yet, the middle station is either not completed or does not specifically match the vanilla one in size and connectors. For example, the usual replacement of texture files and a model of a large customs, changed it in the game itself. With the average, this number does not work.

And yes, awesome, awesome work. I'm looking forward to updating the middle customs and the appearance of a small one;)

Thanks buddy ;)
Novu  [author] 15 Apr, 2022 @ 12:32pm 
I have done traffic reducing scripts before with other buildings but it is a pain to set it up properly. I figured if you has some working code I would just add it to the file. I will get to writing my own script at some point in a few weeks then.
hallucinogender 15 Apr, 2022 @ 12:16pm 
I did reply with the code, but I'm not 100% sure if Improved Customs is using things that are entirely just derived from the base game (I assume the developer *is* doing that but I'd rather be certain before just pasting the code elsewhere). Regardless, I use the Improved Customs mod for allowing multiple vehicles to move inside a customs office; the different code is not hard to find in that mod's .ini files, and can *probably* just be used directly. I'm not currently sure if coordinates for vehicle pathing points need to be changed to work with your mod's customs offices, but I wouldn't rule out the possibility.
Novu  [author] 15 Apr, 2022 @ 11:51am 
On a side note I have to update this mod soon anyway when patch 0.8.7.x goes live. If you leave your traffic reduction code in a comment I will add it the master file when I do the update.