Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Old Custom's House
18 Comments
Tuvka 13 Oct, 2022 @ 1:20am 
Agreed, much better than the vanilla average custom. Just the usual replacement of textures in the game is not enough :( You really need to demolish the vanilla customs and build a new one.
By the way, can you somehow attach customs sounds?
Novu  [author] 12 Oct, 2022 @ 5:36pm 
The middle customs should be optimized too.
Tuvka 12 Oct, 2022 @ 5:14pm 
Aaaaaaa, you have your own version of the middle customs ...
Is there an option that you will make another version of the average customs (even if only textures for replacement) of the same size as the vanilla one?
Novu  [author] 12 Oct, 2022 @ 10:52am 
Okay fixed that issue too so now changes should apply without rebuilding.
Novu  [author] 12 Oct, 2022 @ 10:43am 
I updated the model but it won't affect any existing custom houses. You will have to rebuild them in the landscape editor.
Novu  [author] 12 Oct, 2022 @ 10:13am 
Thanks for those
Tuvka 12 Oct, 2022 @ 7:41am 
Hello bro, here for all three types of customs, anti-blocking of transport is registered. Fight traffic jams at customs :)

https://drive.google.com/file/d/1E4_R5sV2z0sbJFv0nMefVtmdlz5t08Gn/view?usp=sharing

And yet, the middle station is either not completed or does not specifically match the vanilla one in size and connectors. For example, the usual replacement of texture files and a model of a large customs, changed it in the game itself. With the average, this number does not work.

And yes, awesome, awesome work. I'm looking forward to updating the middle customs and the appearance of a small one;)

Thanks buddy ;)
Novu  [author] 15 Apr, 2022 @ 12:32pm 
I have done traffic reducing scripts before with other buildings but it is a pain to set it up properly. I figured if you has some working code I would just add it to the file. I will get to writing my own script at some point in a few weeks then.
hallucinogender 15 Apr, 2022 @ 12:16pm 
I did reply with the code, but I'm not 100% sure if Improved Customs is using things that are entirely just derived from the base game (I assume the developer *is* doing that but I'd rather be certain before just pasting the code elsewhere). Regardless, I use the Improved Customs mod for allowing multiple vehicles to move inside a customs office; the different code is not hard to find in that mod's .ini files, and can *probably* just be used directly. I'm not currently sure if coordinates for vehicle pathing points need to be changed to work with your mod's customs offices, but I wouldn't rule out the possibility.
Novu  [author] 15 Apr, 2022 @ 11:51am 
On a side note I have to update this mod soon anyway when patch 0.8.7.x goes live. If you leave your traffic reduction code in a comment I will add it the master file when I do the update.
Novu  [author] 15 Apr, 2022 @ 11:40am 
The numbered folder for any mod is the same as the ID number displayed in the html address of the page.
hallucinogender 15 Apr, 2022 @ 11:30am 
Good to know, thanks for the quick response. It may be beneficial to change that property to allow higher volumes of traffic, especially given that early starts usually involve large numbers of low-capacity vehicles that are far more prone to building up long queues at customs offices.

That said, I very much understand if you decide not to make these changes; in which case, I'll probably make the edits locally for personal use, and if you know the numbered folder that this mod uses when downloaded I would appreciate being told which folder that is to avoid having to spend a long time trawling through mod folders looking for the right one.
Novu  [author] 15 Apr, 2022 @ 11:21am 
They use the exact same coding as the Vanilla.
hallucinogender 15 Apr, 2022 @ 11:19am 
Can multiple vehicles move within these simultaneously, or will they cause traffic jams like vanilla ones?
Novu  [author] 24 Nov, 2021 @ 12:55pm 
You can destroy be going into terrain editor mode.
maxiusdor 24 Nov, 2021 @ 9:37am 
That you can't destroy them is annoying
Tesmio 17 Jun, 2021 @ 5:43am 
very low poly model
DDR-Boy 17 Jun, 2021 @ 3:59am 
good Work, thanky:steamthumbsup: