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And if yes, how. I have read the description, but i cant figure out what to do.
Sadly the AI is also not capable of building a second base in space skirmish, which makes the fights very unbalanced. Other than that great mod, but not perfect yet.
Bombing run doesn't work, the bombers fly over but don't attack.
Sith Eternal Heavy Gunner unit non-recruitable in campaign. AT-HA will still drop them but you can't recruit them on your own.
Mobile factory can infinite spawn units if you delete and rebuild the buildings. This was however needed several times as some worlds only allow 2 or 3 invasion units. If this is intended, then I'd recommend making those unit buildings a LOT more expensive. Since you're getting 3 to 4 units per build, the pricing on map should cost that much. Maybe double or triple price to be a bit more of a money sink.
Since planet unit count is 20 now, I would recommend setting starting zones to at 5 but better would be 10 otherwise ground battles can get a bit dragged.
Mobile turbolaser platforms won't fire in campaign, they do however work in Skirmish.
fix some xml file
NEW = skirmish = yodenmod land map 52 = 8 player
NEW = skirmish = yodenmod land map 53 = 9 player
NEW = skirmish = yodenmod land map 54 = 8 player
NEW = skirmish = yodenmod land map 55 = 9 player
CHANGE = skirmish = all faction land map 11= remove fighter factory
CHANGE = skirmish = all faction land map 11 spawn = remove fighter factory
remember that everytime there a upgrade,
all previous save file from this mod are no more good.
fix some xml file
CHANGE = (yodenmod legacy addon only)skirmish Space Unit Cap= 200 before was 70
CHANGE = Centerpoint Station available in galactic conquest now
CHANGE = Legacy Gun available in galactic conquest now
ADJUST = Ziton Moj Destroyer = POWER TO WEAPONS before was BLAST
remember that everytime there a upgrade,
all previous save file from this mod are no more good.