Arma 3
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CSLA_Ed_Cfg
   
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Data Type: Mod
File Size
Posted
Updated
16.513 KB
17 Jun, 2021 @ 9:08am
24 Jun, 2021 @ 5:40pm
2 Change Notes ( view )
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CSLA_Ed_Cfg

Description
Simply changes the scope of ČSLA: Iron Curtain cDLC structure from 1 to 2 so that they are visible in the editor. Right now only does this for those derived from the House class.

This mod is not needed except when you are using the editor and want to place structures.
7 Comments
Frost993 22 Jun, 2022 @ 1:05pm 
Ah I see, alright thanks.
grahame  [author] 22 Jun, 2022 @ 7:52am 
Hi @Frost993, it doesn't need to be keyed because you only need it to use placing objects in Eden. There is no need at all for it to be run as a server mod
Frost993 21 Jun, 2022 @ 8:42pm 
Hey!, noticed that you mod is not keyed. Could you please key your mod? That would be great!
Jipstah 28 Sep, 2021 @ 12:28pm 
That was in the mission, but I think it's mostly related to having the mod loaded. Which means if you just use the mod when creating the mission and then deactivate it when actually playing, I don't think should cause that.
grahame  [author] 23 Sep, 2021 @ 8:38pm 
Is that door issue just in the editor @jipstah, or in the mission created from it?
Jipstah 23 Sep, 2021 @ 5:26am 
Thanks for this, hard to think for a reason why this isn't the default setting. It does seem to remove the ability to open doors at least on some variants of the buildings, but that shouldn't be a problem if you just use it for building the missions.
raphi32 12 Jul, 2021 @ 2:45am 
Thanks man!
:steamhappy: