Arma 3
CSLA_Ed_Cfg
7 Comments
Frost993 22 Jun, 2022 @ 1:05pm 
Ah I see, alright thanks.
grahame  [author] 22 Jun, 2022 @ 7:52am 
Hi @Frost993, it doesn't need to be keyed because you only need it to use placing objects in Eden. There is no need at all for it to be run as a server mod
Frost993 21 Jun, 2022 @ 8:42pm 
Hey!, noticed that you mod is not keyed. Could you please key your mod? That would be great!
Jipstah 28 Sep, 2021 @ 12:28pm 
That was in the mission, but I think it's mostly related to having the mod loaded. Which means if you just use the mod when creating the mission and then deactivate it when actually playing, I don't think should cause that.
grahame  [author] 23 Sep, 2021 @ 8:38pm 
Is that door issue just in the editor @jipstah, or in the mission created from it?
Jipstah 23 Sep, 2021 @ 5:26am 
Thanks for this, hard to think for a reason why this isn't the default setting. It does seem to remove the ability to open doors at least on some variants of the buildings, but that shouldn't be a problem if you just use it for building the missions.
raphi32 12 Jul, 2021 @ 2:45am 
Thanks man!
:steamhappy: