Space Engineers

Space Engineers

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Big_Cutter - Large Salvage Vehicle (VANILLA+DLC)
   
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Type: Blueprint
File Size
Posted
2.937 MB
17 Jun, 2021 @ 12:52pm
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Big_Cutter - Large Salvage Vehicle (VANILLA+DLC)

Description
The fourth of an industrial series of large rovers, the Big Cutter. A large recover/salvage vehicle that uses a wasd crane to pick up stuff and drop it into a grinder pit.

Why such an apt name? Because otherwise it might get lost in an overfull blueprints directory. Easier to find this way.

The series also currently has three other vehicles. A Miner, a Collector/transporter, and a Mobile refinery/assembler.

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Fully survival ready, no mods, equipped for team play, but fully operable solo, and the vehicles and their systems are fully operable without a jetpack even.

Every vehicle comes equipped with:
- A blast door block chassis for durabilty
- A ram bar for trees
- front & rear thrusters for better acceleration, braking, and standing still on slopes
- Pistoned landing gear to lock down the vehicle
- A main cockpit high up for visibility
- Laser antenna on a piston for increased range-to-horizon
- Survival kits
- Ample cargo space
- Oxygen/hydrogen generation
- Solar panels
- Hydrogen engines
- Defense turrets. All interior turrets are placed so they can be reloaded by hand without a jetpack.
- basic refinery & assembler (the dedicated vehicles have the full gear of course. )

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The Cutter can carry 2.2ML worth of cargo and is suited for relatively fast travel across most terrains.

I intentionally did not use complex setups using timers to deploy or operate anything as they tend to desynch when mis-used.

I tried to dummy-proof everything by mapping the controls in a logical fashion and clearly label them where I could.
A button to unlock the landing gear, a button each per piston to raise the crane cockpit, etc...

The large crane has been scripted with WASD controls using jouster500's script
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686515132

So when the solar panels are stowed, move the crane, open the grinder box, maneuver to your salvage using wasd, grab the loot with the crane landing gear, gently drop it into the grinder pit, close the door, engage the grinders, et voilà!
(wasd to extend & rotate, c & space to go up & down, a & e to rotate the crane head)

The tracking solar panels are operated from the back of the rover. A central button to switch the program block on/of, and controls to deploy the solar panels, align then, stop & rotate to stow position, etc.


BEWARE: When first spawning in the large rovers, all landing gears are unlocked, simply lock all landing gears from the control menu, and you won't risk any accidental detaching.

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Most screens on most blocks have been scripted using the Automatic LCD script. Even most buttons screens have propbool, functioning statuses on them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=407158161

The Solar Array has been scripted to track the sun using the following script.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699142028
Don't forget to deploy the array before running the script, and use the 'pause&rotate' contol button before stowing)
The buttons on the aft section of the Rover operate the Solar array.

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The general envisioned workflow for the large rovers is as follows.

The miner heads out first and find deposits, either by its own detector, or by using two ore detecting rovers it carries. Position, stop, lock in place, deploy the mining rig, activate the stone ejectors, and let it do it's thing. it's slow enough to be able to be left alone and dig deep without supervision.

The little aircraft docked on the mining rig can be used to go fetch the Big Collector.

The miner can deploy two harvester-like dump arms that have been configured to pull ores & ingots, and every rover has a collector tray on its back to receive. The Big Collector has a bigger tray for easier positioning.

The Big Refinery can either brought up as well, or have cargo ferried to it by the Big Collector.

The collector has an ore/ingot dump connector on its front and the Big Refinery has a deployable collector tray that fits underneath the Big Collector's bumper to receive the cargo.

Everything basically has been set up in such a way that you can get something going and leave it alone for a while.

So the whole industrial workflow can be done by a small crew, or even solo.

Let me know what you think and have fun!

The Big Miner:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434383493

The Big Collector
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434447607

The Big Refinery
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434462835