Kenshi
222 ratings
Pull-Cart
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35.363 MB
18 Jun, 2021 @ 5:56am
3 Jul, 2021 @ 5:31pm
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Pull-Cart

Description
A simple pull cart/wagon that can store a lot of totally not stolen nor illegal goods and it's very heavy.

It functions as a backpack slot item. (therefore the wheels do not actually turn, not sure if that is even possible with static mesh accessories and with current Kenshi modding tools anyway)

Available as a Storage box building item.

**Known issue:**
Any extreme changes to the character's skeleton i.e. (extremely tall, weirdly positioned idle stance) will effect the cart a minor manner.
70 Comments
Mandalf 13 Apr @ 8:58am 
Hello all, I've mad a submod for this to incorporate it into Interactive World : Kenshi +
It adds new build options and makes these craftable on te IWK+ leather working bench.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459637612
DarkIronTarkus 2 Apr @ 3:58pm 
Never explained so here you go: there are two options in the build menu, these are stationary. The travel carts can be bought from vendors.
K.V. #RemoveRandomCrits 27 Jan @ 3:29am 
Mke it work for Bulls
Walloyd 7 Jan @ 1:00pm 
How can I equip the cart? What ever I press it only opens it inventory and there isn't a way to drag it.
ZanyScum 31 Oct, 2024 @ 6:56am 
Perhaps you could add to the workshop page that there are four version, two versions are backpacks you buy from shops and two versions are really large chests.
Coyotl_D 21 Oct, 2024 @ 3:04pm 
Excelente para las roms de comerciante, si se le pudiera poner a los toros seria perfecto
:beeped::beeped::beeped:


Excellent for merchant roms, if you could put it on bulls it would be perfect
:beeped::beeped::beeped:
drmskr 1 Oct, 2024 @ 5:53pm 
This is perfect for a traders backpack!
SkawMaster 4 Dec, 2023 @ 1:22pm 
Great mod! It would be nice that when you drop the cart, it becomes horizontal and not vertical, it seems to be grounded in the floor :)
Lucianus 27 Aug, 2023 @ 3:55am 
Hi, seems nice! What encumberance reduction does it have?
Cattrina 25 Sep, 2022 @ 10:13pm 
Actually you can have the wheels turning. You just need a bone for the wheels in the character skeleton and animation track for stand, walk, jog and run. But adding a bone would also mean you have to redo ALL animations (or at least re-save the tracks) and body sliders.

But adding an extra bone to EVERY character, including beasts of burden, might burden the engine. IDK. Also doing all that effort just for the wheels to turn, which you would not look at after the first half an hour after getting the cart ever again, is futile. The risk-benefit-effort ratio is off-kilter.

I 'solved' this by making my wheels solid metal, so you do not have the spokes that break the illusion. You can easily imagine the wheels turning.