The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dragonborn Limits Remover
   
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22 Apr, 2014 @ 12:19pm
22 Apr, 2014 @ 12:47pm
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Dragonborn Limits Remover

Description
The standing stones in Solstheim were awesome ... once. And, then you had to completely backtrack to Solstheim just to reacquire them again, only to be able to use it once before having to repeat the process all over again. In the age of content mods like Falskaar, Wyrmstooth, and the upcoming Skywind, not all of us have the patience or the luxury of time to stop what we're doing only to go back to Solstheim just to reacquire the abilities.

So, this mod aims to remedy that. Simply put, it removes the necessity to revisit the stone just to get the power a second time. Instead, the powers are simply your normal Greater Power that can only be used once per day to prevent obvious abuse.

But, that's not all. Surely you're asking me (I can hear you through the monitor, btw) why I chose to use a photo of Karstaag instead of a Standing Stone. Well, my very observent future subscriber, that's because I also extended the functionality of this mod to encompass the "Summon Karstaag" power as well. No longer are you limited to only three summons of Karstaag. Now, you can summon him as many times as you like, again only once per day.

You've used up all your Karstaag charges, you say? You can no longer summon him anymore, I hear? Rest easy, for there are two solutions to this:

1.) You can take the easy route and use the console to simply re-add the summon. Here's the command:
"player.addspell xx024812"
The "xx" is a reference to where Dragonborn happens to be in your load order.

2.) You can visit Castle Karstaag once again, only this time, make sure to pick up the book sitting on his throne. It's the Summoning Tome that will re-teach you the power.
28 Comments
Blanc 3 May, 2014 @ 11:58pm 
@sekuia_alter thank you
Moricus 30 Apr, 2014 @ 7:01pm 
My only problem is I want to delve in and check this out again ( only used it on one character so far) but I just got Child of Light and as an old shcool gamer, it may take away from skyrim for a few. Anyway, great work. Keep it up!
Moricus 30 Apr, 2014 @ 6:59pm 
Excellent mod my friend. And so for no hickups with others. Blending nicely with my other mods.
Castor_Gaming  [author] 29 Apr, 2014 @ 6:38am 
@Silveno & Poodemon, thank you for the kind words!

@Zukaku717 I'm merely removing the limit on the power. What you do with said power is your choice, friend. If Markarth turns into a frozen wasteland as a result ... well, let's just say I'll be safely tucked away in my home in Riften, and denying all claims of responsibility! J/k, truth is, I hate it when games do what Bethesda did with Karstaag. It really puts us in a tight spot of "is this situation truly worthy of using one of our only three charges for Karstaag?"
Zukaku717 28 Apr, 2014 @ 5:23pm 
Having the power to summon Karstaag once a day... Oh god...
Pomerina 28 Apr, 2014 @ 5:13pm 
I love the description and you, sir, have just earned a subscriber!
Sayoko 27 Apr, 2014 @ 6:38pm 
I have been waiting for this mod for quite some time, glad to see it come about! Well done.
The Silver Dragon Approves.
Castor_Gaming  [author] 27 Apr, 2014 @ 6:22am 
@Sparx, as far as I know, it'll be similar to Falskaar. It'll be an ESM file, but requires Skyrim to run. They also say that it'll require Morrowind, Bloodmoon, and Tribunal as well. Either way, I'm looking forward to it.

@Johnmin93 & leviticusrwright, thank you for the support! It's really encouraging to see such kind responses.

@Crits Please [FIN], not yet, but I have been thinking about uploading it to the Nexus along with my other mods.

@cavebat, you were thinking of asking why I used Karstaag as my photo, rather than a standing stone. Hence why I pre-empted you and answered it before you could ask. That, or cupcakes. Chocolate chip cupcakes.
Tomoko 27 Apr, 2014 @ 4:06am 
What?
Crits Please 27 Apr, 2014 @ 12:28am 
I this on Nexus?