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I am an idiot. I came to "all other factions" in my first update by testing mezari and vaulters... the only 2 that are broken for this.
I am not certain how to make the mod edit the XML files, so im doing it myself in my games files instead of as a mod.
What needs to be changed is:
public/simulation/departmentOfPlanificationAndDevelopment+Constructibles[Booster].xml
Lines 307 and 308. Deleting these fixed it.
However a better solution would be to replace the "AffinityVaulters" with FactionTrait --- not sure what the name for the vaulters trait is and I cant be bothered to find it.
I think I am almost there. Ive found under Public/Simulation/SimulationDescriptors[empiretype].xml something called "BoosterStrategic1LavapoolActivations".
Im guessing it is somewhere in GUI code. There appears to be code to show/hide the volcanoformer element thats constrained by having the trait. Im guessing the strategic resource GUI element has a condition involving faction
Tested it more.
- Kapaku with nothing but units,quest,volcanoformer+ash --- it WORKS
- Kapaku with nothing but units, quest, ash --- it DOESNT work
- AnyOtherFaction with identical traits to vanilla kapak --- It DOESNT work
- AnyOtherFaction with kapaku units,quest,ash,volcanoformer --- it DOESNT work
Definitely the ability seems to be tied to BOTH having volcanoformer ability assigned AND having the kapaku faction
The bug that i encountered is that i didn't just get rid of this one i also got rid of the trait which restricted me to 1 city and disabled my settler production, in theory by getting rid of these two traits i would be able to play cultist like a regular faction the problem is that while i can have multiple cities by capturing them ---> i still can't build settlers, thats the bug, disabling the trait should enable my setllers production but it did not so im asking if it can be fixed.