Sid Meier's Civilization VI

Sid Meier's Civilization VI

63 ratings
Realistic Strategic Resource Rebalance
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51.138 KB
21 Jun, 2021 @ 11:03am
6 May, 2023 @ 7:16am
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Realistic Strategic Resource Rebalance

Description
This mod make realistic usage strategic resource by units like if it shoots it need niter ...oil needed for any motor , .... if it fly , it need aluminum , rockets build up from aluminum too , so no more scientific victory without aluminum , no more army without niter and iron even in late game ! You can't have strong modern fleet without tonnes of iron...


Customize Advanced Options of Space Rockets need Aluminum

Now you can disable in Advanced Options or chose right level of Aluminum for Space Projects.


Now all DLC's no needed to start the mod !!!
57 Comments
Puddings 20 Feb @ 3:03pm 
Unit Expansion: Future dropped maybe add support for that when you can?
SaxRLine 7 Jul, 2024 @ 12:59pm 
It works with the Project 6T's units too?
Searching...  [author] 7 Sep, 2023 @ 10:37am 
@3D Master it all balanced
3D Master 7 Sep, 2023 @ 7:50am 
But you don't consume aliminium or iron; once it is in a unit, done. It's one of the weaknesses of the game.

If you're going to demand even more use of resources, does your mod also increase the output of a resource; because as far as I'm concerned the output is too low even for the low use in the game.
Vision 21 Aug, 2023 @ 1:29am 
:steamthumbsup:
spartan1204 6 May, 2023 @ 11:21am 
Cool!
Searching...  [author] 6 May, 2023 @ 9:39am 
New Update !!!
Changes - Submarine need 30 iron , Biplane need 10 iron ...
spartan1204 2 May, 2023 @ 4:43pm 
Have you updated the Biplane resource requirements to iron?
GJC 28 Feb, 2023 @ 12:30pm 
Okay thanks, I found a way to make it work fortunatelly!
Simply deleting the lines for the rise and fall units did the trick for me
Searching...  [author] 28 Feb, 2023 @ 12:20pm 
@GJC cuz Rise and Fall is coded to units have resource requirement