Sid Meier's Civilization VI

Sid Meier's Civilization VI

Realistic Strategic Resource Rebalance
57 Comments
Puddings 20 Feb @ 3:03pm 
Unit Expansion: Future dropped maybe add support for that when you can?
SaxRLine 7 Jul, 2024 @ 12:59pm 
It works with the Project 6T's units too?
Searching...  [author] 7 Sep, 2023 @ 10:37am 
@3D Master it all balanced
3D Master 7 Sep, 2023 @ 7:50am 
But you don't consume aliminium or iron; once it is in a unit, done. It's one of the weaknesses of the game.

If you're going to demand even more use of resources, does your mod also increase the output of a resource; because as far as I'm concerned the output is too low even for the low use in the game.
Vision 21 Aug, 2023 @ 1:29am 
:steamthumbsup:
spartan1204 6 May, 2023 @ 11:21am 
Cool!
Searching...  [author] 6 May, 2023 @ 9:39am 
New Update !!!
Changes - Submarine need 30 iron , Biplane need 10 iron ...
spartan1204 2 May, 2023 @ 4:43pm 
Have you updated the Biplane resource requirements to iron?
GJC 28 Feb, 2023 @ 12:30pm 
Okay thanks, I found a way to make it work fortunatelly!
Simply deleting the lines for the rise and fall units did the trick for me
Searching...  [author] 28 Feb, 2023 @ 12:20pm 
@GJC cuz Rise and Fall is coded to units have resource requirement
GJC 27 Feb, 2023 @ 12:10pm 
Why does it need Rise and Fall?
camembert4u 28 Jan, 2023 @ 4:48am 
Does this work with Project 6T's unit expansions? Would you consider adjusting their units' strategic resource requiremments too? Same questions for Steel and Thunder.
Searching...  [author] 26 Jan, 2023 @ 5:52am 
@Comrade Noot u right , gonna change it to 10 or 5 iron ...
Comrade Noot 25 Jan, 2023 @ 5:02pm 
Hi just one thing. Biplanes weren't made out of Aluminum they were made mostly out of wood and paper. Only very late high performance biplanes were made out of aluminum. If anything they should require iron to make because the engines and guns are made out of iron.
Puddings 19 Jan, 2023 @ 10:52am 
really? laaaaaaaaaameeee i hate the devs
Searching...  [author] 19 Jan, 2023 @ 10:20am 
@Puddings resource requirement can be only one !!! so it impossible
Puddings 19 Jan, 2023 @ 10:16am 
It won't ruin balance by adding 5 horses to the requirements. I'm not saying change the existing unit requirements just saying add 5-10 horses to build the unit. And yeah chariots, but not the other horse-based units. Realism is important.
Searching...  [author] 19 Jan, 2023 @ 10:04am 
@Puddings horse requirement for chariots is exist btw
Searching...  [author] 19 Jan, 2023 @ 10:03am 
@Puddings all that units had already a resource requirement like iron or niter . change it to horses doesn't make sense , and resource requirement can be only one ...also adding horses maintenance to that unit will make low armies ...Balance is the main thing!
Puddings 18 Jan, 2023 @ 6:09pm 
No I'm saying can you add a horse requirement for chariots, knights, cuiraissers, and cavalry? Because as of now these units don't need horses to be trained in the city which doesn't really make any sense.
Searching...  [author] 18 Jan, 2023 @ 12:14pm 
@Puddings - horse resources is pretty much useless now , and it is reality now , or u need project horses to food ? )
Puddings 15 Nov, 2022 @ 12:21pm 
And maybe also "Unit Expansion: Medieval Pirate Unit" by D & "Steel and Thunder: Unique Units" by Delivator23? <3
Puddings 15 Nov, 2022 @ 12:18pm 
And also "Modern Infantry" by Shadow? <3
Puddings 12 Nov, 2022 @ 6:38am 
Good mod overall though
Puddings 12 Nov, 2022 @ 6:34am 
Also I believe crossbowmen should cost 5 iron too like pikemen. Knights should have a horse and iron req.
Puddings 12 Nov, 2022 @ 6:29am 
Can you plsssssssssssssssss update this for "EpsTweak for support units"? And can you add a horse requirement for all horse units? Chariots, knights, cuiraissers, cavalry, maybe more if I missed some. The need for horse resources is pretty much useless and late game it becomes totally obsolete. Pls add horse reqs? <3
Dr. Oz The Great And Powerful 26 Oct, 2022 @ 9:56am 
Does this include changes for 6T and Steel & Thunder units?
Searching...  [author] 20 Oct, 2022 @ 6:28am 
@myrogo yep you're right but it must be bigger than Tank - 30 so i guess Submarine - 35 , same as missile cruiser.
myrogo 20 Oct, 2022 @ 1:13am 
great mod! Would you consider to make submarine cost less iron? It shall be much lighter than destroyer or missile cruiser.
Searching...  [author] 13 Sep, 2022 @ 1:29pm 
@Cyber Brain just checked, the only way with GDR wat we can do ,it just only raise uranium for creation , but it will be not realistic ...if we put iron to create it means any AI will have GDR just use iron to create it and without maintenence...and we can add only two resurses one for create and one for maintenence...
Searching...  [author] 10 Sep, 2022 @ 7:05am 
@JkTheJustice just played and see AI still using Supply Convoy even he haven't oil, so it is not a problem
joeoeti 10 Sep, 2022 @ 12:21am 
In my opinion support units should not have a resource maintenance cost as it discourages using already unused parts of the game
Cyber Deus 30 Jul, 2022 @ 7:48pm 
Would you please add some extra cost of construction resource for GDR, like iron or aluminium? It's too cheap to build compared to other vehicles, and AI loves hoarding GDRs.
[Pod]Bot1337 18 Jun, 2022 @ 3:50pm 
It used to work, now the game tells me it cannot start because of a mod. It only starts if I disable this mod : /
Cyber Deus 24 May, 2022 @ 6:17am 
This is great work! You save the gameplay! Thanks a lot!
Searching...  [author] 5 Apr, 2022 @ 10:12am 
@lildutch2006 check the pic on top , how much what is cost ...and by the game speed it can be different as a default civ 6 rules
TJdutch2006 4 Apr, 2022 @ 3:35pm 
Sorry I meant the resource cost for building and upgrading the units
Searching...  [author] 4 Apr, 2022 @ 1:40pm 
@lildutch2006 thise mod do nothing with unit cost...
TJdutch2006 4 Apr, 2022 @ 1:08pm 
hey so maybe i didn't read the mod right but the cost for my units are like, 4x what its supposed to be. Is this normal?
Searching...  [author] 9 Feb, 2022 @ 8:12am 
New Update !!!
Added compatibility with my new mod - Explorers
spartan1204 8 Feb, 2022 @ 9:47am 
Great mod!
jonaben 10 Jan, 2022 @ 5:48am 
@Autor military buldings raise the storage maximum,wow I played more than 2000 h and I didnt know that! Thank you!
Searching...  [author] 20 Dec, 2021 @ 4:03pm 
@jonaben - for you and everyone who have that problem - The maximum stockpile amount is initially 50 for each resource, but constructing military buildings in your empire (Barracks, Armory, etc.) will increase your maximum stockpile by 10 per building for each resource. Everything using the resource (units, buildings, projects, etc.) will draw from this stockpile.(Civilization Wiki)
jonaben 20 Dec, 2021 @ 12:29pm 
I swiched Aluminium to 10 and canot win sience victory! Now it needs 210 Alu in advantage for mars landing. My storage is just 110. You shoult change the possibility to max 3
Searching...  [author] 24 Oct, 2021 @ 12:03pm 
@[Pod]Bot1337 u need Rise and Fall , for thise mod
[Pod]Bot1337 24 Oct, 2021 @ 8:15am 
I have the original and gathering storm, but it when starting a game it gives me an error message and tells me to turn off the mod. I have no other mods enabled apart from the official ones.
Bobisback 16 Oct, 2021 @ 4:47pm 
Does this work with warefare expanded?
irondreamer 22 Sep, 2021 @ 11:41am 
Great mod! I've wanted basically exactly what you did here, and this should hopefully stop AI nuclear submarine spam.
Rogue 25 Aug, 2021 @ 9:29am 
Great, would you make it compatible warfare expended complete?
Searching...  [author] 9 Aug, 2021 @ 1:04pm 
New Update !!!
Added compatibility with mod - Republic of Belarus Lukashenko
Now all DLC's no needed to start the mod