Conan Exiles

Conan Exiles

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Legendaries Reforged
   
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21 Jun, 2021 @ 12:02pm
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Legendaries Reforged

Description
After the crafting overhaul many legendary weapons pale in comparison to weapons crafted by a talented smith. They no longer feel legendary and pile up unused in chests.

This mod aims to rectify this issue by allowing you to reforge legendary weapons using your smith/carpenter of choice. This way they now also get the value increases that the artisan provides.

The mod adds several feats granting reforge recipes, sorted by weapon type.
No base game items are changed, so this should be compatible with most mods out there.
57 Comments
Pyaac- 7 Mar, 2024 @ 6:28am 
Is this mod still usable nowadays?
LeReis 2 Jan, 2024 @ 10:28am 
id: 2523417356
Look link :)
Zurev89 28 Dec, 2023 @ 12:27am 
No Mod ID? That's bad. Bye
SEDUCExKILL 26 Apr, 2023 @ 12:16pm 
I've made my own version of this mod. Here's the link: Craftable Legendaries
Xander Floyd 25 Feb, 2023 @ 9:54pm 
Some of you have offered assistance with the datatables; that is the simplest and yet most grueling part of the process. If someone wants to take a shot at replicating the mod, it should be fairly simple to do and I encourage those here with the devkit to do just that. I, on the other hands, ended up having more ambitious ideas that I need to work out, so my version might still be a ways coming. I'm so sorry for not delivering when I said it was; my own mind got in the way and made this a lot harder than it needed to be. Best of luck to the brave souls who dive in the devkit; you'll need it. (2/2)
Xander Floyd 25 Feb, 2023 @ 9:54pm 
Hey all, sorry for the radio silence. I stopped playing Conan a while ago - the discourse around the Bazaar was getting to me - and the devkit was bugging out when I last attempted to use it. That's one reason for me not getting to it right away, but the other was that I ended up not just wanting to simply replicate the mod; I wanted to do extra stuff to make the Legendary weapons even more worth it (added effects, extra stats, etc.) and got a little in over my head. Replication is the simple part. Innovation was what I wanted to do. (1/2)
Kamikaze Hamster 25 Feb, 2023 @ 3:39pm 
@Xander Floyd - What Wulf said - seconded. I keep coming back to see if any news on this mod as I loved it. I've never modded before but if there's any grunt work to be done with data tables etc I would help. Do it! Do it! *grovels*
Dalek Zero 9 Feb, 2023 @ 7:05am 
@Xander Floyd, any chance things like the vermin armor set and such could also make it into that??
Wulf 31 Jan, 2023 @ 2:31am 
@Xander Floyd

Please keep us updated, if I knew more about how to do this stuff, I would offer help. If there is anything else you may need let us know.
Xander Floyd 20 Nov, 2022 @ 9:00am 
@Deakon it's not; at some point I'm going to recreate it and post the new Workshop link here.