Conan Exiles

Conan Exiles

Legendaries Reforged
57 Comments
Pyaac- 7 Mar, 2024 @ 6:28am 
Is this mod still usable nowadays?
LeReis 2 Jan, 2024 @ 10:28am 
id: 2523417356
Look link :)
Zurev89 28 Dec, 2023 @ 12:27am 
No Mod ID? That's bad. Bye
SEDUCExKILL 26 Apr, 2023 @ 12:16pm 
I've made my own version of this mod. Here's the link: Craftable Legendaries
Xander Floyd 25 Feb, 2023 @ 9:54pm 
Some of you have offered assistance with the datatables; that is the simplest and yet most grueling part of the process. If someone wants to take a shot at replicating the mod, it should be fairly simple to do and I encourage those here with the devkit to do just that. I, on the other hands, ended up having more ambitious ideas that I need to work out, so my version might still be a ways coming. I'm so sorry for not delivering when I said it was; my own mind got in the way and made this a lot harder than it needed to be. Best of luck to the brave souls who dive in the devkit; you'll need it. (2/2)
Xander Floyd 25 Feb, 2023 @ 9:54pm 
Hey all, sorry for the radio silence. I stopped playing Conan a while ago - the discourse around the Bazaar was getting to me - and the devkit was bugging out when I last attempted to use it. That's one reason for me not getting to it right away, but the other was that I ended up not just wanting to simply replicate the mod; I wanted to do extra stuff to make the Legendary weapons even more worth it (added effects, extra stats, etc.) and got a little in over my head. Replication is the simple part. Innovation was what I wanted to do. (1/2)
Kamikaze Hamster 25 Feb, 2023 @ 3:39pm 
@Xander Floyd - What Wulf said - seconded. I keep coming back to see if any news on this mod as I loved it. I've never modded before but if there's any grunt work to be done with data tables etc I would help. Do it! Do it! *grovels*
Dalek Zero 9 Feb, 2023 @ 7:05am 
@Xander Floyd, any chance things like the vermin armor set and such could also make it into that??
Wulf 31 Jan, 2023 @ 2:31am 
@Xander Floyd

Please keep us updated, if I knew more about how to do this stuff, I would offer help. If there is anything else you may need let us know.
Xander Floyd 20 Nov, 2022 @ 9:00am 
@Deakon it's not; at some point I'm going to recreate it and post the new Workshop link here.
Deakon 19 Nov, 2022 @ 10:22pm 
Would love to try this Mod if I knew it was working!
zaltene 8 Nov, 2022 @ 10:58pm 
sounds like a great idea. I hadn't stopped to think about how many legendaries i've got put away until now, but.. i guess i've just about filled up a vault with them.
Xander Floyd 26 Oct, 2022 @ 5:26am 
Well, now I kinda have to do it don't I? Lol I figured it was going to be a lot of work considering how many items I'd have to cover, but I do my best. I'll try to get something out by next week.
GolaM  [author] 25 Oct, 2022 @ 12:39pm 
I have redownloaded the devkit and looked at my old mod files. Unfortunately the current dev kit can not read them, so it seems the mod has to be recreated from scratch. Which I will not do for the foreseeable future.

@Xander Floyd You are correct that this was simply adding recipe to the recipe table and feats to the feat table. Easy on the technical level, but lots of typing work. If you publish a mod, set a post here to redirect users to yours
The Man Who Bought The World 25 Oct, 2022 @ 1:11am 
Xander please dew it
PoweredByPoosay 22 Oct, 2022 @ 8:41pm 
:) PLEASE SOMEONE PICK THIS UP. I miss this mod . <3
Xander Floyd 22 Oct, 2022 @ 2:57am 
@Ramyshamy If the demand is there and no one else will do it, then yeah, I'll give it a shot. Best-case scenario is the original modmaker to return, but iirc they already said they wouldn't, so I'll have to start working on a new version. Again, no guarantees it'll work as well as this one, but I'll do my best.
Ramyshamy 21 Oct, 2022 @ 8:02pm 
@Xander Floyd if you do make a mod please let us know. Would love for @GolaM to update this one but another person keeping it alive will have to do.
Xander Floyd 17 Oct, 2022 @ 9:05am 
Should be a simple matter of just adding new entries to the Feat and Recipe tables. I could probably do it even with my limited experience with the devkit, though there might be trial and error in replicating whatever was done here.
Atlan67 17 Oct, 2022 @ 5:20am 
An update of this mod would be so great, but I think that the author is not active anymore. Does someone has an idea how to do that with the devkit?
PoweredByPoosay 15 Oct, 2022 @ 12:18am 
Please please update <3
Wulf 12 Oct, 2022 @ 4:49pm 
This is one of the few Mods I would love to see on the server I play on. It makes it so all legendaries are useful again.

I hope you update the MOD soon.
DarkFire 6 Oct, 2022 @ 12:09pm 
Another +1 to wishing for an update. This is an essential mod for me so it'd be great if it could be made to work with 3.0.
Wulf 2 Oct, 2022 @ 9:52pm 
I would like to see an update of this as well.

Does this also give Recipes for dropped legendaries in Siptah that don't have Recipes normally?
Grimmiekins 30 Sep, 2022 @ 11:40pm 
i would love to see an update to this mod. like others said, this is the only mod that really makes legendary weapons worth using
Ramyshamy 15 Sep, 2022 @ 7:52pm 
any plans to update? only mod out there that i can find that makes legendaries worth using again.
Minuteman3P 9 Sep, 2022 @ 1:39am 
Plz Update!
daedelus 7 Sep, 2022 @ 12:26am 
Does not work on 3.0. Recipes appear but reforging does nothing to change the stats.
Alucard-sama 4 Sep, 2022 @ 5:13am 
working on 3.0? if not, any plans on updating? thx
Xander Floyd 3 Jul, 2022 @ 10:30am 
@Drow the last time I used it everything worked fine; this was a long while ago, though.
TTV/drowarrow 3 Jul, 2022 @ 5:20am 
could someone confirm whether or not this is currently working?
galdran 5 Jun, 2022 @ 10:27am 
this mod doesn't appear to work anymore, sad, I thought it was a great idea.
Xander Floyd 13 Mar, 2022 @ 1:31am 
Hmm... would those crafting costs be affected by server configurations by any chance? I have crafting costs set to the very lowest setting on my SP games.
GolaM  [author] 12 Mar, 2022 @ 5:49am 
Xander, this was always part of the mod. Look closely at the crafting costs for different reforges.
Most reforged legendaries need the original legendary weapon once. Some, like the adventurers blade or the sword of crom can only be reforged if you have multiples of them in your inventory.
Xander Floyd 26 Feb, 2022 @ 5:19pm 
I don't understand the blurb in the Blade of the Adventurer Reforged text saying "Uses 4 Blades to craft the ultimate Blade of the Adventurer." Was this ever implemented, and if so, can someone tell me how it's done?
Yesh 8 Feb, 2022 @ 5:02pm 
Thank you, still works
Ramyshamy 2 Feb, 2022 @ 10:02pm 
does this mod still work? i noticed a lot of mods needed updates the past two patches.
Gatordile 8 Aug, 2021 @ 8:00am 
Do you plan to add Predatory blade to be reforged as well?
PiggyBearFun 26 Jul, 2021 @ 12:25pm 
id=2523417356 for anyone that was in my situation
PiggyBearFun 26 Jul, 2021 @ 12:23pm 
i cant seem to find the mod ID to even put it on my privet server. i am kinda new to mods so its most likely right in front of me but a pointer would be nice.
Kasai 26 Jul, 2021 @ 3:10am 
Any chance you could add Bloodstone Sword as reforged? You'd think that a sword blessed by Tsathoggua Himself would be more... not so basic stats?
GolaM  [author] 20 Jul, 2021 @ 11:29am 
I will not add recipes for weapons from other mods. But you can always suggest to those mod authors to make them reforgable.
GolaM  [author] 20 Jul, 2021 @ 11:28am 
Reforging costs fragments of power. Costs can be reduced with higher end workbenches.

Some Reforging costs even multiple weapons. This is mostly the case on the extremely powerful ones.

i.e: Reforging Sword of Crom takes 4 Swords of Crom and 30 Fragments of Power.
This can be reduced to 2 Swords/15Frags with a Precision Blacksmith Bench.
The Dolmen Duke 19 Jul, 2021 @ 1:39am 
What exactly is required to reforge (other than the weapon of course)? Would it be possible to include an admin specified item as well? Would love for it to cost something like a Keystone.
Adyllis 16 Jul, 2021 @ 9:12pm 
Great mod.
I think the difficulty of reforge may be a little higher:BL3Facepalm:
darcsondeadrealm 15 Jul, 2021 @ 2:30pm 
Great mod thanks.
The Dolmen Duke 13 Jul, 2021 @ 10:44pm 
I second Miburec! Would LOVE to see the Emberlight weapons included as well. They are of similar stats and are gotten from the same Legendary Chests. Here is a list of them: https://conanexiles.fandom.com/wiki/Mod:Emberlight#Legendary_Weapons
Daedalos 9 Jul, 2021 @ 8:16am 
Loving it! Any chance that you include (or make a second mod for) the weapons from the Emberlight mod?
Kramer2k 6 Jul, 2021 @ 9:42pm 
Sorry its seems to be a lack of understanding on my part, the health damage on the blacksmith icon is the same as the already on the weapon So the improvements come from the Thrall addition to the bench which only show as increased after the reforge is complete. For example so for bestial claws the regular damage was 45, reforging it on the imp blacksmith (no thrall) does nothing you get 45 HD claws, adding a T4 blacksmith (ulva of the north) improved the damage to 51 after the reforge, where as reforging with another t4 thrall (arivad of akbitan) only improved the claws to 48. I misunderstood the mod description to think that you could just reforge them to make the legendaries better and then better again by using a thrall. I have an Age of calamitous server so the vanilla legendaries lack behind that content i was hoping to make them a bit more relevant. Thanks for the mod
GolaM  [author] 6 Jul, 2021 @ 11:11am 
@Kramer2k: Which Bench are you using to reforge? Also which weapon and which Blacksmith Thrall?