Total War: WARHAMMER II

Total War: WARHAMMER II

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Feral Nauglir
   
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Tags: mod, Units
File Size
Posted
Updated
1.051 MB
22 Jun, 2021 @ 6:17am
15 Jul, 2021 @ 10:05am
3 Change Notes ( view )

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Feral Nauglir

In 1 collection by zerg93
Mod compilation
221 items
Description
This mod adds a new unit for all of the major and minor Dark Elves factions, the Feral Nauglir.
I mainly ported the same unit that I made in my More Ferals for Lizardmen, changing only minor things.
They are available through the Dark elves beast and horde beast building chains.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions for possible buffs or nerfs let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Feral Nauglir in your campaign you'll have to start a new one.

*KNOWN ISSUES*

-While Nauglir models are compatible with the Lizardmen Cold Ones animation there seems to be an occasional visual glitch regarding some enemy death animations: every once in a while some of the downed enemies will magically teleport back to their position in a "time-rewind Prince of Persia way".
I have no idea what Is causing this and how to fix It, sorry about that.
I can tell you that this problem does not impact the combat in any way though.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
8 Comments
zerg93  [author] 14 Sep, 2022 @ 2:42am 
Will do.
HIGHSCHOOLERJIM 14 Sep, 2022 @ 2:37am 
Enjoyed playing with this mod a lot hope to see you port it to TW3
zerg93  [author] 22 Aug, 2022 @ 8:33am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
TouchFondle 18 Jul, 2021 @ 2:32am 
Thank you for the fast update
zerg93  [author] 15 Jul, 2021 @ 10:06am 
Updated.
zerg93  [author] 4 Jul, 2021 @ 6:51am 
@HansWright Glad that you like them!
And thanks for those lore bits!
It's always nice to know more about Warhammer stuff! :cozyspaceengineersc:
Hans Wright 4 Jul, 2021 @ 6:01am 
I have always wanted feral Naggaroth cold ones for dark elves. Thank you for making this. :) It is actually pretty close to lore, though dark elves were not explicidly mentioned in lore to use cold ones without riders, it is heavily implied that they are using them in their fighting arenas and also that some cold ones were deemed not to be good enough to serve as mounts. In Malus Darklade novels is also moment, where after attack of Dread knights some of riders were killed, yet their mounts just followed pack, because thats how they are used to hunt in wild. In cases of war, its not that much far fetched for dark elves to use feral Cold ones as first wave of attack, if they have enough of them, then why not? They have pretty good beastmasters, after all, they have War Hydra, Kharibdyss, Manticore, and list goes on. :) Rest of the army just needs to keep its distance from them.
Revelation 24 Jun, 2021 @ 6:16am 
Nice mod, lore wise they would probably attack your troops as much as the enemies the riders are described and smearing a gland/scent on them to be accepted.

Still, cool little addition!