Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

40 ratings
2x unit size for all
   
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Tags: mod, Campaign
File Size
Posted
Updated
938.947 KB
23 Apr, 2014 @ 4:49pm
19 Jul, 2018 @ 12:21pm
25 Change Notes ( view )

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2x unit size for all

Description
Disembark bug persist.

All naval units have 2 ships.

If you have the 160 men starting campaigns, and everything is correct, I would recommend ESF and setting the unit count to 3. Like described in this link: http://www.twcenter.net/forums/showthread.php?620839-How-to-edit-unit-sizes-in-Rome-II-total-war-(number-of-men-per-unit)
84 Comments
Treize Khushrenada 25 Sep, 2020 @ 1:26pm 
Just to let all know, when you manually set a unit of ships one at a time, with no overlap, all the men will unload and the bug will not interfere, just don't do all the units at the same time.
callow98 28 Aug, 2020 @ 4:51pm 
I got this working no problem, unit size mods seem to conflict with any turn per year mod for some reason, as soon as a disabled 4 turns per year it worked fine.
Big issue with these size mods though is that navy landings become impossible for the AI as there isnt enough space for them to land all ships and you end up having to wait out the clock as they just sit and float about. Anyone know a unit size mod that dosent cause 2 ships per unit?
Nuclear Winter 6 Dec, 2019 @ 2:31pm 
is this another abandoned mod that does not work?
McPoyle 16 Nov, 2019 @ 1:45pm 
update plz
I tickle fat chicks 27 Oct, 2019 @ 1:17pm 
update plez
Grubbs008 3 May, 2019 @ 10:59am 
Does not work. Also says it's outdated in the launcher. (both launchers)
Mceffe 5 Feb, 2019 @ 6:55am 
Is this mod just for the vanilla units or is it Competable with other unit mods?
Fengxian0830 14 Jan, 2019 @ 6:51am 
Gonna test this now looking forward to this.
Biocarbinol  [author] 16 Jul, 2018 @ 5:02pm 
Updated 17.07.2018
[MoS]CdamAelej 30 Apr, 2018 @ 11:54pm 
update please