RimWorld

RimWorld

354 ratings
Rim-Shek
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
12.617 MB
24 Jun, 2021 @ 1:13pm
21 Oct, 2022 @ 5:15pm
22 Change Notes ( view )

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Rim-Shek

In 1 collection by Vex
Vexed Things - Race Mods
9 items
Description
Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable? Do you like extremely simple, balanced, and lightweight flavour-race mods with a vanilla aesthetic? Do you hate those Okranite dogs with a burning passion? Do you like violence? If so then this mod is for you!

Rim-Shek is an incredibly lightweight mod that tries its best to blend a new race seamlessly into the vanilla setting, the only thing this mod adds is one new faction, and a new race known as the 'Shek', a naturally aggressive sub-race of humans with horned heads, and bone-plated bodies. Their culture values honor and bloodshed as top priorities. The race itself originates from the game "Kenshi" by Lo-Fi games.




Shek as a race are combat oriented, having natural armor thanks to their bone exoskeletons, slightly higher health scaling, and a head-ram attack that has the chance to stun an enemy when in close melee. However; while they excel in combat, not only do they move a hair slower than their human counterparts, they are not the best at other tasks such as plants, intellectual, etc. Though they can still perform these acts, they do so at a slightly slower rate.
The most interesting balancing act however is how shek have an increased hunger rate compared to humans, eating more often that a normal pawn, their hunger is at a rate of around 1/3 higher than that of a human. So be sure you acknowledge that before you let a group of shek join your colony!

This mod adds one new outlander faction: "The Neutral Shek", of which at the beginning they will either ignore you, or raid you. But if you can befriend them, you will have a powerful ally to back you up when times get rough.




- "CE?" - Yes.

- "Are they balanced?" - Yes, they trade labor/research speed for combat boosts such as a very rare natural stun attack, a small amount of natural armor and increased health. Furthermore they move slightly slower and eat slightly more.

- "Does this mod add any sneaky apparel, items, drugs, or any non-vanilla features?" - Nope. Just adds a race and one new faction. Both of which have been tailored to fit seamlessly into vanilla.

- "Do shek spawn outside of their respective faction?" - Yes, you may find a shek guarding a outlander trade caravan, or you may find one in one of those pesky pirate raids. You may also find shek as slaves in markets & caravans.

- "Does this mod work well with the 'Ideology' expansion and 1.3?" - Yes! Rim-Shek is fully compatible with 1.3 & 'Ideology', in fact shek will have unique ideologies based around honor, bloodshed, and bullying anyone who doesn't have horns.

- "Non-HAR version using xenotypes?" - Currently in the works. Though it will be a simple fork, rather than a total replacement, that way non-Biotech players & ongoing saves can still use the HAR version.








This mod is finished with development, you can always report bugs or suggest balancing and feature tweaks in the discussions threads, or you can join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525



If you want a few mods that play well with this race, try: "Kenshi Armory", "Rim-Hivers", & "Hive Armory".

This mod does not add any new apparel, weapons, items, or any special race-oriented stuff, just the shek race you saw on the cover. The hivers seen in one of the preview images however, is not included! That is one of the other race mods in the "Rim_" series known as 'Rim-Hivers!'. If you find a bug please let me know and I will try to help fix it for you!

Credits: (An immense thank you to the Rimworld modding community, Erdelf for their framework and help, AlienRaces discord for helping me out with the code, and Lo-Fi Games "Kenshi" for their original race and game.)
Popular Discussions View All (2)
24
14 May, 2024 @ 8:59pm
PINNED: Bug Reports:
Vex
5
24 Jul, 2021 @ 1:01pm
1.3 & the 'Ideology' expansion.
Vex
106 Comments
Kolhozznik 14 Oct, 2024 @ 8:32am 
need 1.5 quick :steambored:
GLADIAWARS 21 Sep, 2024 @ 8:43am 
Yes please
Can you update it ?
Vex  [author] 6 May, 2024 @ 6:14pm 
@Me_dicen_Jota Do you have biotech? If you do, there's the xenotype version I strongly recommend. If not I'll quickly update them for you.
Me_dicen_Jota 6 May, 2024 @ 10:42am 
1.5? :(
MangoCobra 31 Oct, 2023 @ 1:44am 
Biotech makes more sense and allows them to have Hussars and Impids living among them (No neandertalls though, sadly!)
ThePhantomX64 24 Sep, 2023 @ 11:30pm 
Not sure if I should go with the Biotech version of the HAR version ;-;
APIRIKUBABADAZUZUKANPA 17 Aug, 2023 @ 12:48pm 
I LOVE SHEK MOMMAS THX
Vex  [author] 24 Jul, 2023 @ 6:30pm 
Np!
Xeonzs 21 Jul, 2023 @ 7:40pm 
Understood thanks mate for your replies and work.
Vex  [author] 21 Jul, 2023 @ 4:44pm 
The biotech shek use vanilla human textures. Hivers other than the queen cannot reproduce. Skeletons can’t reproduce either.