RimWorld

RimWorld

106 ratings
Empire - Neolithic Buildings
   
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Mod, 1.2, 1.3
File Size
Posted
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315.279 KB
26 Jun, 2021 @ 2:51pm
22 Oct, 2021 @ 10:01am
3 Change Notes ( view )

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Empire - Neolithic Buildings

In 1 collection by falconelaris
Beginnings: The Founding of Rome (1.2)
160 items
Description
This mod adds 15 new, neolithic-only buildings to the Empire mod. A full list of what buildings are included below. If you want to find out what each does, try it out! This mod is included as part of my Beginnings: The Founding of Rome (1.2) and Beginnings: The Founding of Rome (1.3) mod collections.

You can get all updates on my GitHub[github.com] to this mod's changes as well as my other mods as I make them.

Updates with timestamp (dd/mm/yy):
+ 04/08/21: Compatible with both 1.2 & 1.3
+ 21/10/21: Compatible with the new Empire 1.3 update

Gameplay notes:
+ This is currently designed for early-game or low-tech play-throughs, but I would appreciate any feedback on balancing or game play.


Answers to questions:
+ Q: Can I use this mod with high-tech buildings mid-save?
+ A: Yes, this JUST adds neolithic buildings. It does not change your ability to use post-neolithic buildings with clean saves. I have not had issues dropping it into hi-tech saves either, but always backup your saves and load order!

+ Q: What buildings are included in this mod?
+ A: Cereal Farmland, Grain Mill, Granary, Fletcher, Stone Mason, Furrier, Hunter's Hut, Brewer, Carpenter, Apothecary, Alchemist, Ancient Academy, Slave Market, Bailiff, and Militia.

+ Q: What other changes are in this mod?
+ A: Originally, I had planned to change post-neolithic tribal building names, but I've kept it simple for now.


Special thanks to Veronika Holmes for the inspiration of this mod.

If you really like my work, you can buy me a coffee on kofi: https://ko-fi.com/falconelaris
35 Comments
Embarec 8 Jun @ 1:29am 
Amusingly it seems to work in 1.5 with the continued version.
Arelsk19 31 Aug, 2023 @ 7:34pm 
should work in 1.4
Morcalvin 5 Aug, 2023 @ 9:47am 
Does this work with empire 1.4?
Dr.Macari 10 Oct, 2022 @ 2:52pm 
@Paolini and how do I fix this error withou Rimpy?
Paolini 28 Sep, 2022 @ 5:14am 
To remove the error in rimpy just go into the about file at 294100\2528724335\About and replace the bottom package line (after modDependencies) to <packageId>Saakra.Empire</packageId>
Captain 13 Aug, 2022 @ 4:51pm 
I get error code, same as mentioned, but im not sure what it does, since it seems to to be working.
Montepogey 19 Jul, 2022 @ 11:38am 
Yea I also get an error in rimpy but I didn't get a pop up when I loaded the game so idk. I'm not a coder man I'm just going to assume it works.
falconelaris  [author] 27 Feb, 2022 @ 4:02am 
@Ouroboros. No, I wrote this to be an neolithic-friendly empire mod add-on, and the gameplay effects are build-in. You can always edit the xml files to remove the gameplay changes if you want it to be aesthetic-only.
falconelaris  [author] 27 Feb, 2022 @ 4:01am 
@Dimos. Yes
Ouroboros 1 Jan, 2022 @ 10:51am 
Is there a way to get the furniture without game altering effects like the core mod causes? I just want the furniture. But to my understanding it needs empire mod which alters the core game?