RimWorld

RimWorld

Empire - Neolithic Buildings
35 Comments
Embarec 8 Jun @ 1:29am 
Amusingly it seems to work in 1.5 with the continued version.
Arelsk19 31 Aug, 2023 @ 7:34pm 
should work in 1.4
Morcalvin 5 Aug, 2023 @ 9:47am 
Does this work with empire 1.4?
Dr.Macari 10 Oct, 2022 @ 2:52pm 
@Paolini and how do I fix this error withou Rimpy?
Paolini 28 Sep, 2022 @ 5:14am 
To remove the error in rimpy just go into the about file at 294100\2528724335\About and replace the bottom package line (after modDependencies) to <packageId>Saakra.Empire</packageId>
Captain 13 Aug, 2022 @ 4:51pm 
I get error code, same as mentioned, but im not sure what it does, since it seems to to be working.
Montepogey 19 Jul, 2022 @ 11:38am 
Yea I also get an error in rimpy but I didn't get a pop up when I loaded the game so idk. I'm not a coder man I'm just going to assume it works.
falconelaris  [author] 27 Feb, 2022 @ 4:02am 
@Ouroboros. No, I wrote this to be an neolithic-friendly empire mod add-on, and the gameplay effects are build-in. You can always edit the xml files to remove the gameplay changes if you want it to be aesthetic-only.
falconelaris  [author] 27 Feb, 2022 @ 4:01am 
@Dimos. Yes
Ouroboros 1 Jan, 2022 @ 10:51am 
Is there a way to get the furniture without game altering effects like the core mod causes? I just want the furniture. But to my understanding it needs empire mod which alters the core game?
Luna 28 Dec, 2021 @ 2:58pm 
Does this mod work simultaneously with with Empire - Additional Buildings from Veronika Holmes ?
Winterbloom [✚] 3 Nov, 2021 @ 4:50am 
I was mostly pointing that out, as the ingame debug log counts it as an error if its not flat out saakra.empire
falconelaris  [author] 3 Nov, 2021 @ 4:41am 
@Winterbloom It screams even more when you leave it as "saakra.empire" in certain mod managers.
Winterbloom [✚] 22 Oct, 2021 @ 9:52pm 
Um, you have the Package id for its dependency as "saakra.empire >= 0.0" in the about file. when the empire mod's current Package ID is just "saakra.empire" which is the cause of the error.
falconelaris  [author] 22 Oct, 2021 @ 2:48pm 
If it still says that, try running regardless because it should still work. I'm working on a way to remove the "error" if possible.
falconelaris  [author] 22 Oct, 2021 @ 2:47pm 
@Noopy, make sure it's the most updated version of Empire.
Bree 22 Oct, 2021 @ 1:02pm 
I'm getting an error in RImpy Mod Manager. It says Missing dependencies: saakra.empire >= 0.0
I have Empire mod enabled right above it too.
The_Bane_Company 22 Oct, 2021 @ 6:54am 
sweet! Thanks for the time you put into this! :D
falconelaris  [author] 22 Oct, 2021 @ 3:33am 
This should now work with 1.3 Empire!
Kolljak 16 Oct, 2021 @ 6:22am 
I can only imagine. i make 3d models for another game on commission and people seem to think i can will that into existence in seconds.
falconelaris  [author] 16 Oct, 2021 @ 1:20am 
I know many people who want Rimwar and Empire compatibility, yes. Modding is quite a process.
Kolljak 15 Oct, 2021 @ 2:32pm 
yeah alot of testing is gona happen during open. alot of yelling at rimwar to update lol most likely.
falconelaris  [author] 15 Oct, 2021 @ 9:39am 
lol I haven't had a chance to test 1.3 Empire with this yet, but now that it's up, feel free to try it and let me know if it's broken.
Kolljak 15 Oct, 2021 @ 8:29am 
so later tonight.
Kolljak 15 Oct, 2021 @ 8:28am 
Colony Director Shalax — Yesterday at 2:20 PM
@everyone 1.3 when? Probably by end of tommorow
Kolljak 15 Oct, 2021 @ 8:28am 
Empire 1.3 is coming out today. so the devs had said on their discord. "The Curse has been lifted" -Shalax
falconelaris  [author] 21 Sep, 2021 @ 1:54am 
@Strike [De aspecto unlucky] That's +1 day to Empire 1.3 release date... No, this submod is, but Empire is not.
Strike [de aspecto no-muerto] 20 Sep, 2021 @ 9:30pm 
wait, so, is empire compatible whit 1.3?
falconelaris  [author] 21 Aug, 2021 @ 7:16am 
It's right above this comment on the Steam page's description. Look for "Answers to questions:".
Autismus Maximus 20 Aug, 2021 @ 7:06am 
Hello, i cant seem to find the list with the new added buildings you mention in the description anywhere
James009 2 Jul, 2021 @ 2:26pm 
Thank you! The more info the merrier! :)
falconelaris  [author] 2 Jul, 2021 @ 11:31am 
I'll add clarifications to all these in the description.
James009 30 Jun, 2021 @ 8:10pm 
Can you please include a list of the buildings and changes? This sounds fantastic but I need more documentation, please.
Bear 29 Jun, 2021 @ 7:53am 
Can this be thrown in to my load order without messing with modern-tech playthroughs, or will I have to keep it disabled until playing neolithic? Would be good to get some more info on what the mod adds and removes
Redrum Jackle 27 Jun, 2021 @ 2:32pm 
Can you include info on what buildings to expect and what they do?