Arma 3
Not enough ratings
[SP] Ravage: Takistan Tour
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.888 MB
27 Jun, 2021 @ 12:02am
14 Oct, 2022 @ 11:09pm
9 Change Notes ( view )

Subscribe to download
[SP] Ravage: Takistan Tour

In 1 collection by Recaldy
Recaldy's Ravage Scenarios
37 items
Description
You miraculously survived an IED explosion, Sandstorms have rolled in and the undead locals come running. Will you survive the Takistan Tour?

-Sandstorms happen at certain intervals
-Increased Thirst rate
-1/1 time scale
-Default Ravage sleep function is enabled
-Roaming hostiles
-"Heal Wounds" item located at "First Aid Station"
-Objectives placed around Takistan
-Infected both walk and run
-Zero radioactive areas
-Only hand placed vehicles exist
-Recommend you locate your friendly PMC Company
-One hidden recruit if you can find him (Same as "Ravage: Island Paradise" and "Ravage: Storm Zero")

Special thanks to "aliascartoons" for the sandstorm weather script.

Thank you for subscribing to my scenario! Don't forget to rate! :)

20 Comments
Recaldy  [author] 14 Oct, 2022 @ 11:18pm 
Scenario update, see change log. :steamthumbsup:
Sergeant Yui 2 Oct, 2022 @ 9:01pm 
This is more than likely an error on my part, but upon hitting play, I'm brought back to the scenario selection menu after a brief load screen.

Here's what the launcher's loaded mods reads: https://i.imgur.com/A1dHRay.png
Sergeant Yui 10 Aug, 2021 @ 10:30pm 
Eating dried milk on Tatooine is apparently fun. :3
Would play again. <3
Dator 7 Aug, 2021 @ 1:09am 
You're good.
ROBAX 3 Jul, 2021 @ 5:59pm 
oh.. .and just one more comment relating to the one about not putting tons of gear everywhere: Although I don't want to have all the gear given to me, I do want to get a 'reward' of some sort when completing a task. The reward only needs to be something that would be rare or impossible to find. Good examples are a silencer, anti-rads, nvg (if the mission requires it), a pistol with a silencer is always a nice reward, a gas can, a tool box (even a permanent toolbox), or even just a fuel hose. In some missions (not yours in particular) it's disappointing to complete a task, spend a lot of ammo and then not get anything for the effort. If a scenario has a story-line and a sequence of tasks then the reward can be the intel or clue for the next step. That's just a general game-play comment from me.
ROBAX 3 Jul, 2021 @ 5:51pm 
oh I was also going to say that I think there is way too much gear. Really you don't need to provide any gear to the player when everything can be looted or found on enemy units. It negates the entire survival aspect when there are crates everywhere packed with enough gear and food for a war. The only gear you should provide is if there is a task that requires a specific item e.g. explosives or anti-rads and only because they are seldom, if ever found. The same comment applies to your other missions I've played. I think everything else was fine and is up-voted.
Recaldy  [author] 3 Jul, 2021 @ 10:18am 
Updated.
Recaldy  [author] 3 Jul, 2021 @ 3:50am 
I have no experience with VCOM. Most AI are either stationary or have a set waypoint loop. Thanks for the info though. I'll look into it and update saturday.
ROBAX 3 Jul, 2021 @ 3:31am 
I've just realised it might be VCOM, which I've been using a lot lately. It might be making the AI move around too much for the missions, or interact with strangers.
ROBAX 3 Jul, 2021 @ 3:07am 
And the red circle and water mission also haven't triggered, tho everyone appears to be dead or gone. It's all on my Twitch/robaxx for reference. I've found the sandstorms more irritating than any use. It was basically 90% sandstorms and 10% not. I think the storms would be good just a handful of times in the entire mission, not hundreds of times. I found the recruit just randomly and put him in the car at the base where he belongs. Otherwise I'm finished, thanks for the mission.