Arma 3
[SP] Ravage: Takistan Tour
Showing 1-9 of 9 entries
Update: 14 Oct, 2022 @ 11:09pm

-Added human faces to zombies
-Added ability for first-aid-kits to heal player to 100%
-Adjusted intro

-Enabled wake-up simulation for placed AI
-Enabled wake-up simulation for placed Vehicles
-Enabled Ravage gear pool support for "Western Sahara" CDLC

-Fixed mod dependency requiring "WarfareThai EX"

-Reduced spawned zombie count
-Reduced spawned AI count
-Reduced equipment load coefficient for the player
-Reduced camouflage coefficient for the player

Update: 15 Sep, 2022 @ 2:57pm

Fixed sandstorm script not playing sounds

Update: 31 Dec, 2021 @ 5:19pm

Added weapons to HQ Weapon/ammo stash
Added ammo to HQ Weapon/ammo stash
Added NVGs to HQ weapon/ammo stash
Added water station
Added map marker for water station
Moved supply box to water station
Adjusted placed vehicles
Tweaked placed vehicles' inventories
Added some music
Adjusted scenario intro
Disabled movement for HQ guards

Update: 3 Jul, 2021 @ 10:17am

Added measures against roaming hostile AI near/at objective locations. Removed some items from roaming AI item pool. Adjusted rates for looting items from buildings/objects.

Update: 28 Jun, 2021 @ 4:10pm

Adjusted zombies near player spawn.
Added missing vehicle module.
Slight increase to delay in between sandstorms.
Adjust sandstorm visibility value.

Update: 27 Jun, 2021 @ 12:53am

Update: 27 Jun, 2021 @ 12:42am

Update: 27 Jun, 2021 @ 12:38am

Update: 27 Jun, 2021 @ 12:02am