Barotrauma

Barotrauma

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Mechanites
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28 Jun, 2021 @ 4:07am
11 Jan, 2022 @ 5:27pm
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Mechanites

Description
Disclaimer: this was entirely inspired by the mod Mechanite Forge for Rimworld

This mod adds three afflictions and injectors to give yourself a permanent beneficial affliction, Seraphium, Bastion, and Trollblood.
Seraphium: stops bleeding rapidly, assists in the restoration of blood and slows down oxygen loss to hopefully allow the user to revive themselves
Bastion: Dampens damage just like anabolic steroids
Trollblood: Heals all wounds, simple as that
In campaign mechanites which are required to craft one of these variants is only found at science and military outposts though they will have a chance of spawning at start for non campaigns
Keep in mind as well the drugs take some time to actually become functional as they replicate themselves
New addition: Calyxanites: provides immunity to husk, and a minor buffer against pressure to allow more time to get to a safe space or suit

Crafting requirements:
Seraphium: 10 Mechanites, lvl 40 medical
Calyxanites: 10 Mechanites, lvl 40 medical
Bastion: 15 Mechanites, lvl 50 medical
Trollblood: 15 Mechanites, lvl 60 medical

Balancing is very likely required and suggestions would be appreciated, as well as any bugs you find

Lore: Europan scientists have been studying the regenerative properties of the alien ruins on a molecular level for decades, and finally several breakthroughs have been accomplished and immediately adopted by military and civilian vessels alike, introducing mechanites! nanobots capable of many things to assist whomever is lucky enough to have them. Seraphium is capable of clotting bleeding wounds, great for surviving massive gashes even when unconscious. Bastion which creates a thin yet durable sub-layer of skin capable of dampening tissue damage. And best of all, Trollblood, banned by the coalition exception being for their own military, it allows regeneration of all wounds. a combination of all three would be deadly, for better or worse. shuttle over to your local science or military outpost immediately to find some unprogrammed mechanites to fabricate into one of these miraculous drugs
26 Comments
Hiro Baker 19 Aug, 2024 @ 3:06am 
I don't think this will ever be updated
Hiro Baker 17 May, 2023 @ 1:35am 
Man. It's been a while huh?
beast902 4 Feb, 2023 @ 10:51pm 
update plz
Neexdle 14 Nov, 2022 @ 2:05pm 
does this mod still work when i try to put on mechs it doesnt work for me
Hiro Baker 4 May, 2022 @ 12:04am 
Love this mod. Please Consider adding more. Thank you so much for this.
AllergicFiber69 10 Feb, 2022 @ 5:52pm 
it is great mod and helps to balance other mods are you planning on adding anything else to the mod
inga26r 1 Feb, 2022 @ 5:22pm 
make ability to tranfer con to a robot or soemthing
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 31 Dec, 2021 @ 9:20pm 
Rimworld is cringe :)
chasicles 30 Dec, 2021 @ 9:11pm 
Sounds good mate!
Bo0g1eMaN  [author] 30 Dec, 2021 @ 9:10pm 
I'm starting to get motivation again, I'll definitely consider some of the ideas thrown around, definitely the antihusk mechanite, I'm also considering adding bionic augmentations to the mod, the moment I understood the weakness of my flesh...