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The level design felt familiar, and I enjoyed how it took aspects of Hard Rain, Blood Harvest, and Swamp fever. The finale was pretty uninspired however, with just two boxed out areas to hold out in. Overall a decent campaign.
7/10
If you find that certain weapons and objects are reflecting purple light in the first level, or that some weapons and the ground are reflecting blue light in the final level, and you want to fix it, you have two options: The first option is to set the "SHADER Detail" to "Medium" or "Low." The second option is to set the "Available Paging Memory" to "Medium" or "High."