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The level design felt familiar, and I enjoyed how it took aspects of Hard Rain, Blood Harvest, and Swamp fever. The finale was pretty uninspired however, with just two boxed out areas to hold out in. Overall a decent campaign.
7/10
If you find that certain weapons and objects are reflecting purple light in the first level, or that some weapons and the ground are reflecting blue light in the final level, and you want to fix it, you have two options: The first option is to set the "SHADER Detail" to "Medium" or "Low." The second option is to set the "Available Paging Memory" to "Medium" or "High."
+good with left4bots. theyre clever on this map
-without left4bots' Lead function, incredibly easy to get lost
-literally 0 pistol spawns
-gauntlet sections with infinite horde spawn sucks. SI spawns ahead of the metal shelves that blocks your path. they cant climb over it. those same gauntlet sections waste time when youre trying to find the correct way. maybe this is a part of map design, but valve generally avoided making this kind of layout.
-tank spawned out of thin air in that infected spawn point building's middle gap
overall, it wasnt GREAT, but it was good
someone remind author that there are more to the game than just gauntlets
https://youtu.be/DPLKpOIkQV8
Score: 84 / 100
Other issues i have is that we only get tier two weapons on the final chapter besides that its all tier 1, tier one is for the first two chapters at most and all the hoard events are horribly done with most making me say "huh why did that happen?" and the farm is the worst since when you leave your forced to trigger a hoard and on the way to the safe house another one gets triggered so its hard to see and theres infected trying to gape my hole also i had 3 witches spawn directly in the door ways of places i needed to get to thankfully i was using a shotgun so i could crown them but thats just annoying
2/10
finale is really easy if you get away from the road area
Gameplay: https://youtu.be/fYIEZdI1BzQ
some bugs 7.5/10
Map is fun but it does has problems which I dislike, idk if it was the director or the map itself but goddamn Chapter 1 to 3 had tanks which caused me to restart (Chapter 3 as Tank spawn in the house maze). The final chapter is kinda meh or okay. The special infected/infected spawns are kinda annoying as they spawn on top of the weapons, it's especially the most annoying with special infected, specifically Boomers as they explode on impact to the ground (If you didn't know, human controlled Boomers have immunity to this while AI Boomers don't) which is incredibly annoying as once a Boomer falls on top of you, welp, get blinded! Chapter 2's ending sucked. It's just horde spam, I'm surprised managed to get passed it. Other than that, those are my dislikes/problems with the map, the map is quite fun. I'd give it atleast 3 outta 5
but i hate that "Freedom of choice"
too easy get lost in hotel room, i hate that
rescues map is a little bit small and simple
막챕은 구조트럭이 깜빡이 안키고 쌩 달려와서 사람 치고가더라 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
I gotta say - for a campaign that loves hordes, I've barely encountered sufficient resources other than throwables (barely even pills). I also made the mistake of equipping a melee weapon upon starting as I thought I'd find a sniper rifle or dual pistols down the line. If you're using shotguns, you better keep the pistol you get at the beginning of the run because you won't find any (at least during my three retries from Normal to Expert) even until the finale.
The campaign is clear and linear tho, I gotta give it that. Apart from the hallway gauntlet, your path isn't convoluted and won't lead you to numerous dead ends.