Cities: Skylines

Cities: Skylines

660 ratings
Quay Revival Stone FP - 8m
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Assets: Road
File Size
Posted
5.578 MB
30 Jun, 2021 @ 2:39am
1 Change Note ( view )

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Quay Revival Stone FP - 8m

In 1 collection by Pixel_monster
Quay Revival Collection by Pixel Monster
2 items
Description
Quay Revival Stone Quay with Footpath - 8m Version by Pixel_monster

A modern riverside quay ideal for low embankments. Because of the popularity of the previous quays I did , I decided to completely redo the textures and model and make a completely new variation. These have a much better texture quality than the previous ones.

Has concrete edge followed by breakwater rocks and a tiled pathway next to it. Ideal for parks and next to waterfront walkways. Both the concrete part and tiled area have pedestrian lanes, the tiled area will also be used by bikes. Do test it out and let me know if it works fine.

Inspired by winner of Swedish Landscape award winning entry in Hornsbergs Strandpark[www.archdaily.com] Stockholm, Sweden by Architects: Nyréns Arkitektkontor


Model info
Version : 8m with footpath
Tris : 1200 / segment
Textures : d/s/n

Important info
Because of how quay lods work on asymmetric quay networks , the lods may get flipped on bending nodes when drawn from one of the sides, depending on the traffic direction you are using. This can be solved by flipping the bending node using Network Multitool Mod mod. Test in game which direction of drawing suits your map.

Info on Lighting
By default the light asset required is Tiny Spot Light CEL Version ( See required items ) . This light has very little throw and bleeding . If you want a more brighter version you can use
Tiny Spot Lights side version or
Directional Light Bollard from my workshop and replace the existing one by yourself using the editor. Those light have a similar profile , but are much brighter and also does not use Custom Effect Loader mod. Alternatively you can use any other light asset you wish.
You can also completely skip subscribing the light asset.

Other useful mods
1.Node spacer- Set build length to 64 to prevent stretching of textures. By default the game builds 64m segments as 96m length.
2.Quay Anarchy - Use it to build the quay on land. Also works better when you are building on the shore, because you first build on flat land and terraform later.

Upcoming Versions
1. 12m version with footpath
2. 8m Version without footpath( will be a remastered version of River Quay Rocks )
They will be using the same texture as this one, optimized for Loading Screen Mod. Do let me know your feedback on this one , so that I can move on to the next ones.

If you like this asset please Subscribe to my workshop and rate this asset and comment too :).

If you would like more assets like this please support me by making a small donation.

[paypal.me]
Thank you.

If you appreciate minimalistic architecture and you want to support me in my endeavor to bring internationally acclaimed works of architecture into cities skylines, you can support me on patreon and get access to patreon exclusive content.

[www.patreon.com]


Pixel_monster must be added as contributor if any adaptations are to be made.

More from Pixel_monster

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37 Comments
Erke 28 Apr, 2022 @ 7:48pm 
I have some quay requests/suggestions. Please take a look at these photographs. They would make my city complete and I would truly appreciate if you could consider creating them;

Rocks all the way to the sea level;
https://i.haberglobal.com.tr/storage/haber/2021/05/17/kadikoy-caddebostan-sahili-nde-deniz-salyasi-1_1621259444.jpg

Wavebreaker Concretes with holes in them;
https://i.haberglobal.com.tr/storage/haber/2021/05/17/kadikoy-caddebostan-sahili-nde-deniz-salyasi-2_1621259446.jpg

Concave wavepushers;
https://www.bagdatmagazin.com/wp-content/uploads/2021/06/caddebostan-sahili-oluyor-2.jpg
Hercules 13 Sep, 2021 @ 5:16pm 
Both the concrete part and tiled area have pedestrian lanes, the tiled area will also be used by bikes. Do test it out and let me know if it works fine.

Awesome stuff. Just posting from the description so someone sees if they didn't catch it :)
Awesome Mod
Dreaminway 4 Sep, 2021 @ 12:14pm 
Why does this need Elektrix's Road Tools? That mod is already obsolete thanks to Network Multitool. If it does need it I'll pass and stick with the old version of this asset.
Wunsz 4 Sep, 2021 @ 6:54am 
:steamthumbsup:
juanmc626 3 Sep, 2021 @ 8:59am 
Is it necessary to download Electrix’s Road Tools?
你们不要再打了 19 Aug, 2021 @ 12:41am 
好不勒
Don B 6 Jul, 2021 @ 2:45am 
Nice work
=.:[Fox122]:.= 5 Jul, 2021 @ 10:49pm 
Do i need the road tools mod when i use the node controller mod?
Hindi 4 Jul, 2021 @ 12:01pm 
Is the footpath working or cosmetic?