Barotrauma

Barotrauma

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DynamicEuropa
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File Size
Posted
Updated
35.681 MB
30 Jun, 2021 @ 2:15pm
10 Aug @ 9:41am
172 Change Notes ( view )

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DynamicEuropa

In 1 collection by MasonMachineGuns
BaroTraumatic Experience
11 items
Description


ATTENTION
Please read the description as it contains important information about features, patches and incompatibilities!

Requires a new campaign after first installation!
DO NOT REMOVE FROM AN ONGOING CAMPAIGN
DOING SO WILL KILL YOUR MAP!

Features:
  • Unique Locations, Dynamic Outposts:
    Over 20+ new locations. Outposts are specialized in specific services. They will grow in size over time, and you can even help build (or destroy) outposts.
    You will have to carefully plan your route to find what you're looking for...

  • More Missions and Events:
    Meet unique NPCs, take on never seen before missions, and discover brand new events!

  • Outpost Takeovers:
    Fight for your faction and take over rivaling outposts until nothing is left of your enemy. Visit outposts, cities or any military outpost with enouh reputation for your faction to be able to join their fight.

  • Outpost Destruction:
    Don't like a station in particular? Just get rid of it. Blow up the reactor with explosives, kill the inhabitants and watch the world burn as you leave a trail of destruction.
    (Construction Sites and Surveys require to be at least 50% flooded instead of blowing up a reactor)

  • Monster Lairs and Swarms of husks::
    Monsters nest deep inside lairs, and will spread to nearby locations. Worse, swarms of husk infected may patrol the biome. Destroy the lairs to make the area habitable again!

  • Biome Overhaul:
    Biomes have more variation than vanilla, from twisted caverns to endless abyss, and rare level hazards...

  • Pirates:
    Thanks to Pirates Ahoy! being integrated, you'll encounter new pirate themed missions, vessels, items and outposts! (All info at the Pirates Ahoy! page)

  • Hungry Europans:
    A few foods and drinks of Hungry Europans are integrated into DynamicEuropa to allow you a bit more roleplay. If you would like to also be able to butcher creatures and cook meals, head on over and install Hungry Europans and put it ABOVE DynamicEuropa in your load order!

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Load Orders:
Make sure to check in here to view recommended load orders!
If you don't know what to do, It is usually recommended to put DynamicEuropa at the very bottom of the mod list.

Pirates Ahoy! Music Info:
There are currently 11 songs to collect.
For a full track list with links, please visit the Pirates Ahoy! workshop page.
All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs!
These tracks should not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Compatibility and other patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make Dynamic Europa work with other mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3440594332


Incompatible Mods:
- MoreMissionsMod
- Any mod that adds hireable characters. If it is a specific hireables patch for DynamicEuropa, make sure it was recently updated (24.04.2024 or more recent) otherwise it will break your campaign.

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Discord Server:
If you prefer to chat to us directly or report issues with video or screenshot material, you can do so on our Discord Server[discord.gg]

[discord.gg]


Credits:
Jar Of Honey - Warden Pirate Vessel
SansPL, Jar Of Honey, The Capitalist - Starwalker Coalition Vessel
Noveva - Multiple new events
Draconis, NotWendy & Udrakan - New outpost modules
Popular Discussions View All (61)
955
11 hours ago
PINNED: Bugs, issues. crash reports, etc
MasonMachineGuns
9
28 Aug @ 1:08am
mission question
Colqhoun
2
7 Aug @ 3:37pm
Station takeover bug (Spawned on hostile station)
Firefly
3,619 Comments
Protogens 101 27 Aug @ 10:35pm 
@hUbert 2 where should i recommend compatibility patches?
Bjoerni2008 27 Aug @ 2:56am 
@Great Blue The Europan handshake can only poison humans, not anything else, fully husked humans can not be poisoned either
hUbert 2  [author] 27 Aug @ 2:33am 
And we didn't change anything about medical in DE
hUbert 2  [author] 27 Aug @ 2:32am 
So the lack of hireable crewmembers is caused by a vanilla "bug" where the FACTION hireables (bots you can hire with high reputation) does not respect the list of hireables per location

For example, if I set only medics and assistants to be hireable in a Hospital location, Faction hireables would stll offer ALL jobs. I chose to disable faction hireables until it is fixed, so there are way less hireable bots than there should
Deathblade 27 Aug @ 2:30am 
and either way if its the constant seizure stage you need to poison them first with sufforn or cyanide to bring it down to a treatable level
Deathblade 27 Aug @ 2:29am 
also if i mixed up stages you probably are failing to administer calyxanide correctly which only removes 60 affliction meaning the husk infection will just come back
Deathblade 27 Aug @ 2:28am 
@Great Blue not being able to cure someone in stage 3 is a base game feature as for antibiotic glue idk what you are talking about
Mj0lnir-117 26 Aug @ 6:44pm 
the outpost says it offers missions but when i go to the outpost there isnt any available. im not sure if its an incompatibility or load order issue, but i went to 5 different outposts that said offers missions and i couldnt get any. i need help!
Cobrarooon 26 Aug @ 2:43pm 
Is it normal that sometimes an outpost doesn't have a merchant?
_]|M|[_  [author] 25 Aug @ 9:05am 
@Great Blue: Outposts without a merchant will instead allow talking to the reactor operator to buy fuel rods (tho they cost a bit more) to prevent soft-locking the campaign.