Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When we arrive at Pirate Heaven, we only get a dialogue where the pirates are already hostile toward us.
Is there a way to make it so we can interact with the pirates, even though they already have a hostility trigger toward us?
at Barotrauma.Networking.P2PClientPeer.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/P2PClientPeer.cs:line 255
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 522
-----------------------------------------------------
if i host and my friends try to join its fine they can join as normal couldnt find any solutions online
while im tyring to join:
------------------------------------
Error while reading a message from server.
Level equality check failed. The level generated at your end doesn't match the level generated by the server, (client value Outposts:2ADBA376, server value Outposts: 2D383ACA, level value count: 19, seed: VN29djyy, missions: mudraptornest, sub: R-29 (320FBA3, mirrored: False). Round init status: WaitingForStartGameFinalize.
at Barotrauma.Networking.GameClient.ReadStartGameFinalize(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs:line 1037
Not very hardcore anymore 😢
@Minos visit a pirate outpost to buy the CD player
It most wont work since events and missions trigger based on the locations themselves. Locations have to be generated on the map at the start of a new campaign