Kenshi
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Pipe Guns Spawned
   
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1 Jul, 2021 @ 10:08am
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Pipe Guns Spawned

Description
Spawns my pipe guns into (dubiously) appropriately places. I tried to be somewhat realistic but they are without a doubt unbalanced and destroying the natural order of things.

Obviously requires https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2533775202 Pipe Guns.

Which NPC has them? Anyone with a crossbow, and some others. The poorer and less aggressive or sophisticated they are, the less likely they will have anything more than maybe a single shot bolt-action.
Same applies to stores.

Skeleton vaults and libraries, and skeletons, have the highest percentage of actual magazine fed pipe-guns or pipe-gun magazines.
15 Comments
Mythril 11 Jul, 2024 @ 4:14pm 
Love this mod, it always bothered me how kenshi had sentient robots that have been around since the first empire but none of them remember how to make the humans preferred weapon. Could use some damage adjustment though, the jump from shoddy to masterwork is just insane. Maybe buffs and debuffs vs certain creature types too.
egg  [author] 12 Sep, 2022 @ 11:34am 
@UnRaCkS FisTs yeh!? the original mod. this mod spawns the pipe guns. into the world. the original mod just adds them as something you can craft..
UnRaCkS FisTs 25 Jul, 2022 @ 1:19pm 
Is there a version of this where npcs dont have them?
[HELL] Emperorpphed 14 Oct, 2021 @ 10:52pm 
i love your pipe guns mod photo lol
egg  [author] 5 Jul, 2021 @ 4:17am 
yeh just triple checked. nothing in pipe gun mod, or pipe gun mod spawns, could be affecting the crossbow level. i suggest you look to see if its something affecting squads overall that is putting the dust bandit guns to high>special grade, cos that cannot happen from this mod alone. i put up a screeny of the dust bandit changes heh - and the only other changes besides adding guns to characters this mod is doing is adding them to the vendor list of a handful of appropriate shops.
egg  [author] 5 Jul, 2021 @ 4:07am 
p.s also as you noted, Fido, you might see only low grade weapons, and yet strangely high grade crossbow, that's cos weapon quality is controlled from CHARACTER class per Npcs, whereas crossbow quality is dictated by SQUAD class for all members of that squad.
i assure you something (not this mod, check changes yourself) is meddling w/ your squad crossbow quality level settings.
egg  [author] 5 Jul, 2021 @ 4:04am 
do you use this other mod i tested, which varies the clothing spawns on all npcs? i don't know its name, cos i unsubbed after using the mod file to pick and choose what changes i wanted into a personal ''merge'' mod...
but
when i merged those changes i purposefully omited the crossbow level changes (which is on the Squad portion of the npcs spawning and equipment-levelling).

and this was only two days ago, pre me actually making pipe gun mod + spawn mod, which i made on a clean build of kenshi, with no other mods even in my mod folder..
egg  [author] 5 Jul, 2021 @ 4:04am 
this mod which varied the costumes of NPCs, that i poked my nose into cos i wanted to merge it and save myself HOURS of adding new costumes to the various NPCS, right? hear me out, This other Mod, just so happened to upgrade the crossbow level from shoddy/standard to the level above or two of it.. that's why im saying. plus also cos in my tests of pipe gun mod plus pipe gun spawns, i played only with those two mods installed, and i was very happy with the distribution of prototype, shoddy and standard and the rarity of even high grade amongst the dust-bandit and even as far as skeleton city etc..
Fido 4 Jul, 2021 @ 3:24pm 
Fair enough, I was mainly just giving feedback since I thought it might be useful. In the end, it doesn't bother me super much, it does make the game more lethal (which is the point of a game like Kenshi) and I don't mind the HN being equalized some. I don't know what mod would cause them to spawn with high-quality weaponry since the highest tier of equipment I ever see on them is blue for clothing, and Ancient Refitted/white for weapons. I don't know if something removes ranged weapons for the HN for me, though, because I've never once seen HN use any ranged weapons other than harpoon turrets.
egg  [author] 4 Jul, 2021 @ 1:57pm 
but holy nation sentinels and servants are 100% meant to be spawning with guns. all civilized nations and factions (who arent special stealth ninjas etc) should have at least a troop or two using guns...
. i'll do a reinstall of this workshop edition (i don't even use this specific module, this was made clean for vanilla kenshi plus pipe guns for some friends) from my backup folder, and look through it all over the next 24 hours, though.

i just made this so the pipe gun mod people have a way to get the pipe-guns into NPCs.

i think of the the paladins (in the dodgy world of kenshi with gun mods lol) should just be jackasses who are resistant to change and LOVE their big stupid final fantasy swords too much to give them up for a gun.