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i assure you something (not this mod, check changes yourself) is meddling w/ your squad crossbow quality level settings.
but
when i merged those changes i purposefully omited the crossbow level changes (which is on the Squad portion of the npcs spawning and equipment-levelling).
and this was only two days ago, pre me actually making pipe gun mod + spawn mod, which i made on a clean build of kenshi, with no other mods even in my mod folder..
. i'll do a reinstall of this workshop edition (i don't even use this specific module, this was made clean for vanilla kenshi plus pipe guns for some friends) from my backup folder, and look through it all over the next 24 hours, though.
i just made this so the pipe gun mod people have a way to get the pipe-guns into NPCs.
i think of the the paladins (in the dodgy world of kenshi with gun mods lol) should just be jackasses who are resistant to change and LOVE their big stupid final fantasy swords too much to give them up for a gun.
the SQUAD does. this mod doesn't touch Squads, AT ALL.
so you MUST have another mod which affects the squad crossbow quality of dust bandits and hungry bandits, for some reason. i do not, i am playing with vanilla squad crossbow quality. and i assure you, while yes, they spawn with all the pipe gun variants (although statistically mostly bolt action), they are NEVER, ever, about High.
they are proto, shoddy, normal, and Rarely high...
i'd recommend learning to use the construction kit. its heck easy and alot of fun, making, merging and modifying mods :D
then you can balance (and CHECK WHAT OTHER PEOPLES MODS ARE DOING) as you wish.
i'd actually recommend if you want balance, use the pipe gun mod without the spawns, and roleplay being the first person to invent weapons - as the research tree is designed that way :)
:D if you're using pipe gun mods, spawning them into the world into npcs that were never meant to have them, i don't think you really ought to be worrying about how much caps you get per bandit. especially when they can one tap you, haha, it's a reward worth it, kinda..
the default crossbow (and all these are, remember, are crossbows with a re-skin, basically, lol, and some mods to damage and capacity and range) used by dust bandits is not OP. its specifically designed for that player tier, starting at the hub in the default scenario. so if you're messing with that, as this mod joyfully does, then yeh.
https://i.imgur.com/ebDKDer.png
Also, maybe low-level enemies need a type of ammunition that is significantly cheaper and with less charges, because half of all hungry bandits I encounter have one, which means you get 668 cats of guaranteed loot on any ranger type.
Man the thing probably does need balancing, though. Are any holy servants or sentinels spawning with pipe guns? In my game (separate to this mod) the Holy Nation has some additional crossbows and muskets etc - because by default they don't really use any crossbows, despite using wall-turrets.