Barotrauma

Barotrauma

128 ratings
[OUTDATED] <MAM> More Abandoned Modules
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
96.159 KB
1 Jul, 2021 @ 11:44am
8 Aug, 2021 @ 2:42pm
8 Change Notes ( view )

Subscribe to download
[OUTDATED] <MAM> More Abandoned Modules

Description
<b> [OUTDATED] <b/>
Just letting anybody know. I haven't updated the mod for a long time so expect some issues or complications between other mods. For now, i'm not planning to update nor fix any of the issues in my mod due to lack of time.
I'm sorry .

Hey everyone!

So basically it's my attempt to add little bit more variety to abandoned outposts.
Even though , the outposts are really enjoyable, they are very limited in amount of modules .
There's 1 to 3 modules for each room type like Engineering or Research.

This mod more variety in rooms types for the abandoned outposts.
In the near future, i will try to add more modules and types like abandoned mining area [at least i will try].


Let me know if you like it , or if there's anything i should fix or change.

Enjoy!

List of Modules:
-12 Modules
[Around 1-2 Modules for Room Category each]
[3 Mine Modules]

Updates:
------------------------------------------------------------------------------------
0.1 - Added New CrewModule and added some small changes to old Rooms.

0.2 - Fixed Reactor Hitbox so you can no longer get stuck beneath it ; Made ladder longer in Engineering Module to prevent getting stuck on the second floor.

0.3 - Added new Docking Module ; Updated Engineering Module Hulls

0.4 - Added Mine Modules to Abandoned Outposts !!! ; Minor Fixes
[3 Mine Modules + Hallways]
43 Comments
hUbert 2 23 Feb, 2024 @ 4:16am 
just a heads up since devs will update abandoned outpost module flags
hUbert 2 23 Feb, 2024 @ 4:15am 
6e9f252558: Use special outpost module types in colony modules too (see 0a72fef)
0a72fefa59: Changed how we configure which outpost modules are for abandoned outposts. The way we'd configured them caused problems with how modders can add new modules: the abandoned modules used the same module types as normal outposts, but we're just restricted to only be used in abandoned outposts. That meant a mod could not add a new module that's used in all types of outposts by setting the location type to "Any", because it woudl also be used in abandoned outposts. Now we instead use special outpost module types in abandoned outposts ( "AbandonedAirlock", "AbandonedAdminModule", etc). FakeFishGames/Barotrauma#13437
Racc 20 Aug, 2023 @ 3:54am 
well that formatting didn't work :D
Racc 20 Aug, 2023 @ 3:54am 
[h1]Hello Sir![/h1]
Asking for permission to revive the mod, aka publish my own version with fixed modules.
Otherwise I could send you a fixed(er) version through other means.
Otherwise the otherwise = no deal, i'll keep it for my self
[adding gaps for water, fixing not working junction boxes+lights, fixing bot waypoints, adding appropriate tags to lockers/containers]
Meeps 30 May, 2023 @ 8:18am 
Still hoping this gets picked up someday!
Crimson 7 Jan, 2023 @ 8:38am 
I think you should continue this mod, it's a piece of art
ptrippin_99 23 Dec, 2022 @ 2:25pm 
this is a cool mod
Meeps 22 Apr, 2022 @ 2:41pm 
SChrisu if ya ever plan on updating would love to see more content from ya!
hUbert 2 4 Mar, 2022 @ 9:58am 
The mod folder is Barotrauma\Mods\SecurityModule_03_Abandoned

Any way to rename it to "MAM" or something?
SChrisu  [author] 21 Feb, 2022 @ 1:52pm 
not sure. I haven't updated the mod since august.