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0a72fefa59: Changed how we configure which outpost modules are for abandoned outposts. The way we'd configured them caused problems with how modders can add new modules: the abandoned modules used the same module types as normal outposts, but we're just restricted to only be used in abandoned outposts. That meant a mod could not add a new module that's used in all types of outposts by setting the location type to "Any", because it woudl also be used in abandoned outposts. Now we instead use special outpost module types in abandoned outposts ( "AbandonedAirlock", "AbandonedAdminModule", etc). FakeFishGames/Barotrauma#13437
Asking for permission to revive the mod, aka publish my own version with fixed modules.
Otherwise I could send you a fixed(er) version through other means.
Otherwise the otherwise = no deal, i'll keep it for my self
[adding gaps for water, fixing not working junction boxes+lights, fixing bot waypoints, adding appropriate tags to lockers/containers]
Any way to rename it to "MAM" or something?
I've aimed at making my modules harder ie: Have less weapons,Resources and Special Loot or have more enemies. I felt like Vanilla Outposts give you a lot of stuff and wanted to balanced it out.
if you enter an abandoned outpost, is there Loot?
Thanks and best regards!
Tested it and works fine for me.
If it's still making problems let me know.
Also sorry for very late response and fix , i just keep forgetting about it since im not working on it really.
I will try to fix it.
Mason i've send you an invite on Steam so we can fix it up so your mod will work with mine.
Steps to reproduce:
New Single Player game, seed OB0BWs2Z
Enable cheats, teleport to New Iapetus Mining Facility (Bottom right of visible map)
Depart and redock to load correct outpost
Error should occurr, door one level up and right is not properly connected, traps and kills characters
But i maybe wrong and it's my mod , for now after testing i couldn't reproduce that bug.
Thanks for the heads up!
"Generating hallways between outpost modules failed. No horizontal hallway modules suitable for use between modules 'MineModule_04' and "DockingModule_02'".
It just seems that the hallway module didnt stretch the fill length needed and created a kill zone for anyone that steps into it. Also seemed to prevent spawning of half the outpost.
I only have 3 mods: this one, extra wrecks, and extra beacons.
Could just be a vanilla bug but wanted to inform of potential conflicts. Love the mod, btw.