Barotrauma

Barotrauma

[OUTDATED] <MAM> More Abandoned Modules
43 Comments
hUbert 2 23 Feb, 2024 @ 4:16am 
just a heads up since devs will update abandoned outpost module flags
hUbert 2 23 Feb, 2024 @ 4:15am 
6e9f252558: Use special outpost module types in colony modules too (see 0a72fef)
0a72fefa59: Changed how we configure which outpost modules are for abandoned outposts. The way we'd configured them caused problems with how modders can add new modules: the abandoned modules used the same module types as normal outposts, but we're just restricted to only be used in abandoned outposts. That meant a mod could not add a new module that's used in all types of outposts by setting the location type to "Any", because it woudl also be used in abandoned outposts. Now we instead use special outpost module types in abandoned outposts ( "AbandonedAirlock", "AbandonedAdminModule", etc). FakeFishGames/Barotrauma#13437
Racc 20 Aug, 2023 @ 3:54am 
well that formatting didn't work :D
Racc 20 Aug, 2023 @ 3:54am 
[h1]Hello Sir![/h1]
Asking for permission to revive the mod, aka publish my own version with fixed modules.
Otherwise I could send you a fixed(er) version through other means.
Otherwise the otherwise = no deal, i'll keep it for my self
[adding gaps for water, fixing not working junction boxes+lights, fixing bot waypoints, adding appropriate tags to lockers/containers]
Meeps 30 May, 2023 @ 8:18am 
Still hoping this gets picked up someday!
Crimson 7 Jan, 2023 @ 8:38am 
I think you should continue this mod, it's a piece of art
ptrippin_99 23 Dec, 2022 @ 2:25pm 
this is a cool mod
Meeps 22 Apr, 2022 @ 2:41pm 
SChrisu if ya ever plan on updating would love to see more content from ya!
hUbert 2 4 Mar, 2022 @ 9:58am 
The mod folder is Barotrauma\Mods\SecurityModule_03_Abandoned

Any way to rename it to "MAM" or something?
SChrisu  [author] 21 Feb, 2022 @ 1:52pm 
not sure. I haven't updated the mod since august.
Valargent 21 Feb, 2022 @ 9:49am 
Is it still working with the latest update? Looks really interesting!
Crimson 5 Dec, 2021 @ 8:16am 
keep working on it, this is an immersive mod
VelxraTV 12 Nov, 2021 @ 12:14pm 
still working in the latest build?
crow36 19 Sep, 2021 @ 8:50pm 
you are an artist sir.
MasonMachineGuns 18 Aug, 2021 @ 3:36pm 
I've tested this mod thoroughly i believe, and i can safely say i have only one complaint. The alarm thing at the entrance part is annoying, can you add a button nearby to turn it off or something so i dont have to listen to that the whole mission. Other than that, bomb mod
SChrisu  [author] 18 Aug, 2021 @ 10:57am 
Yes. There should be some loot. But not much.
I've aimed at making my modules harder ie: Have less weapons,Resources and Special Loot or have more enemies. I felt like Vanilla Outposts give you a lot of stuff and wanted to balanced it out.
Petzibear 17 Aug, 2021 @ 11:43pm 
Hi SChrisu,
if you enter an abandoned outpost, is there Loot?

Thanks and best regards!
MasonMachineGuns 13 Aug, 2021 @ 7:03pm 
This is sick, I've been missing this mod
Xantheros 10 Aug, 2021 @ 12:22pm 
Yeah, the error is no longer appearing for me, thanks for the fix.
SChrisu  [author] 8 Aug, 2021 @ 2:46pm 
I've deleted Mine Modules for Abandoned Outposts from the mod.
Tested it and works fine for me.

If it's still making problems let me know.

Also sorry for very late response and fix , i just keep forgetting about it since im not working on it really.
Black Lenin 8 Aug, 2021 @ 1:12pm 
I have similar "No horizontal hallway modules suitable for use between MineModule_04 and DockingModule_02" error with trap door ((((
Acidrotaticam 7 Aug, 2021 @ 2:04pm 
is this compatible with ita or mods that does something similar?
ptrippin_99 27 Jul, 2021 @ 1:46pm 
ok
SChrisu  [author] 27 Jul, 2021 @ 1:29pm 
SecurityModule_03_Abandoned - i will comeback to fix that when i will find time
ptrippin_99 27 Jul, 2021 @ 9:41am 
hey what is the mod called in baro i cant find it
SChrisu  [author] 17 Jul, 2021 @ 10:50am 
Thanks for The iniformation @Xantheros and @MasonMachineGuns

I will try to fix it.

Mason i've send you an invite on Steam so we can fix it up so your mod will work with mine.
Xantheros 17 Jul, 2021 @ 10:49am 
I'm also having trouble with this mod, some Mining Outpost layouts are broken. The game reports "No horizontal hallway modules suitable for use between MineModule_04 and DockingModule_02" (Module names may vary depending on outpost)

Steps to reproduce:
New Single Player game, seed OB0BWs2Z
Enable cheats, teleport to New Iapetus Mining Facility (Bottom right of visible map)
Depart and redock to load correct outpost
Error should occurr, door one level up and right is not properly connected, traps and kills characters
MasonMachineGuns 15 Jul, 2021 @ 5:43pm 
I regret to inform you, but your mod has the potential to corrupt normal "non abandoned" stations when (possibly) used in tandem with my mod Dynamic Europa, the issue persists even with just your mod so I cannot say for certain that my mod is causing the issues. The error DONG-CHOPS outlines is similar except I had minemodule 3. A region of the (when removed was just a blank hallway) mining outpost failed to generate, killing everyone and several of my crew and disconnecting over half of the outpost. This is unfortunate but I would like to understand this issue and resolve it with you to make our mods compatible and error free. Feel free to add me on steam and we can figure this out.
MasonMachineGuns 13 Jul, 2021 @ 9:03pm 
This mod generates as the name "SecurityModule_03_Abandoned" in the settings list. Unknown if this is intentional but it is quite odd to find as I was looking forever for MAM or something.
A Spoon 12 Jul, 2021 @ 6:21pm 
Damn youve done a lot better then my outpost mod great work mate
Saladofstones 11 Jul, 2021 @ 12:23am 
ITs a normal outpost, it creates doors of chaos that explode you.
SChrisu  [author] 9 Jul, 2021 @ 8:21am 
Is it normal outpost ? If there's no "_Abandoned" or "MAM_" in the name of the module then it's probably not mine mod, you might be right about vanilla glitch since i opened both of those modules and tried to join them with hallway , and they kinda overlappin with their areas.

But i maybe wrong and it's my mod , for now after testing i couldn't reproduce that bug.
Thanks for the heads up!
DOONGCHOOPS 8 Jul, 2021 @ 7:17pm 
Got this error while generating an outpost:

"Generating hallways between outpost modules failed. No horizontal hallway modules suitable for use between modules 'MineModule_04' and "DockingModule_02'".

It just seems that the hallway module didnt stretch the fill length needed and created a kill zone for anyone that steps into it. Also seemed to prevent spawning of half the outpost.

I only have 3 mods: this one, extra wrecks, and extra beacons.

Could just be a vanilla bug but wanted to inform of potential conflicts. Love the mod, btw.
WMD 7 Jul, 2021 @ 9:42pm 
Great mod, i love the dark rooms and locked doors you have to break through, makes outposts much more fun! :)
SChrisu  [author] 5 Jul, 2021 @ 7:45am 
Dzięki za Feedback! Reaktor jest już poprawiony :)
Gascon 4 Jul, 2021 @ 4:39pm 
Mam nadzieję, że profil nie kłamie i po polsku się dogadamy. Ogólnie moduły wyglądają przyzwoicie tylko z jednym jest pewien problem, a mianowicie reaktorem - jego ściany mają hitboxy aka nie można przez niego przejść, jedynie jest mała szpara która pozwala prześlizgnąć się ragdoll'em. Pozdrowionka z mazowsza :)
MasonMachineGuns 4 Jul, 2021 @ 8:57am 
Aw, anyway good mod keep it up!
SChrisu  [author] 4 Jul, 2021 @ 1:03am 
that sounds great but for now i have no clue how to do stuff like that. Maybe in the future i will try to do something like this
MasonMachineGuns 3 Jul, 2021 @ 10:06pm 
Hear me out, what about a research module that has a tiny bit of ballast flora, that would cause the player to work faster at completing the objective in the event this spawned. As it stands now, abandoned outposts are still outposts and do not "force" any type of player action when docked. Hostages will be just fine for quite a while and you could sap power for an extended amount of time with just a little wiring. If that falls under the scope of your mod that would be sick to see. Love the work so far it pairs AMAZINGLY with my newer mod.
Emagay 3 Jul, 2021 @ 2:26am 
nice :securityofficer2:
KaNoSki 2 Jul, 2021 @ 11:38pm 
we need more mods like this :)
Псина/Гоблин 2 Jul, 2021 @ 9:09am 
а вот где моя мама
Есгри Мар 2 Jul, 2021 @ 12:01am 
great mod, always like to change designs, thanks)