Cities: Skylines

Cities: Skylines

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NZ Christchurch Bus Terminal
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12.097 MB
1 Jul, 2021 @ 11:50am
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NZ Christchurch Bus Terminal

In 1 collection by AliTarGz
New Zealand buildings
82 items
Description
Hello, dear subscribers and other game fans!
This is a my new great project New Zealand Pack.

This bus station is located in the very beautiful city of New Zealand, Christchurch.

There will be a lot of text here that I usually don't write. If you don't want to read it, just scroll a little lower.

To begin with, I want to say that I tried to make this building as detailed as possible and similar to the original. I made it specially with the interior. So if you suddenly want to walk around your city using a first-person camera, you can visit this building and look inside.
Inside there are benches, party markers of people, and invisible footpaths. So your Sims can walk inside this building.
I've been making this asset for six months, and I spent a lot of time and nerves so that you can enjoy using this building in your cities of the skyline. I hope it will be useful to you, at least as a decoration.
Unfortunately, the bus logic in this game is very poorly thought out.

As you may have noticed, in most bus terminals, all tracks are rectangular, and the bus paths are laid out in a grid, that is, the segments are connected at an angle of 90 degrees. With such markings, buses behave appropriately.
But if you change the angles of the track placement, as was done in my previous bus terminal, you will immediately notice that sometimes the buses behave inadequately. Because they strive to drive through the building, ignoring the previously drawn paths.
Also with this terminal, there were a lot of problems with the logic of the buses.

Buses in the game cannot reverse. And with such an arrangement of bus stops as in this asset, it turned out to be problematic to do something working.

Therefore..

If you just place a building, then buses will cross it in any places they want.
To minimize this unpleasant moment, I wrote an instruction manual for this bus terminal. I hope you will understand what is written there :)

The link for insttuction:(How to eliminate the movement of buses through the building.)
https://drive.google.com/file/d/1fmBPh44j2qukfWNMCAySolsUcUzeDAyz/view?usp=sharing
This is a PDF file.

There is one more thing. If you use left-hand traffic, then the bus lines in this asset will also invert their direction. Unfortunately, in doing so, they will stop at the parking lots incorrectly.
Therefore, you will either have to use this asset or use the 2nd version of this building. Which I will release a little later.

Type of buildings: Bus terminal

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Color varitions: No
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NZ Christchurch Bus Terminal

7 bus stops.

General characteristics of assets

16 sub-mesh adn sub-buildings.
Model info:
Tris = 20602
Texture size = 512x1024 and other
Texture types = d, i, s, n, a

LOD info:
Tris = 339
Texture size = 512x512 and oher
Texture types = d, a, n

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If you like my building, please subscribe, write a comment and put it like.

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37 Comments
Chicken lover 29 Jul, 2024 @ 9:33am 
Much cleaner than in real life
ASOM30 5 Oct, 2023 @ 4:16pm 
Non DLC?
You're_Aren't 12 Apr, 2023 @ 11:54pm 
Hi, for anyone needing a LHT version get the mod "upgrade untouchable" and use it to change the direction of the invisible bus roads in the asset editor.
Make sure to use the "classic touch this" option, as otherwise it will delete the ability for certain points to be used as bus stops.
I haven't seen any issues that don't already exist with this asset (the buses going through the building) so i think this works just fine. This is probably a bit janky though and it might cause problems as I really have no idea what I'm doing in the asset editor.
AliTarGz  [author] 2 Oct, 2022 @ 1:00am 
And I still can't change assets that use invisible paths for vehicles and footpaths, since some mods do not work for me. :/
jacko_2110 1 Oct, 2022 @ 12:44pm 
@AliTarGz ah ok, i'll look out for it when you do, looks great :steamthumbsup:
AliTarGz  [author] 1 Oct, 2022 @ 11:57am 
@jacko_2110
No. I still haven't made version 2:steamsad:
jacko_2110 25 Sep, 2022 @ 1:11pm 
*There is one more thing. If you use left-hand traffic, then the bus lines in this asset will also invert their direction. Unfortunately, in doing so, they will stop at the parking lots incorrectly.
Therefore, you will either have to use this asset or use the 2nd version of this building. Which I will release a little later*

Can you clarify if there's a Left-Hand traffic version?
darcula2000 15 Jul, 2022 @ 7:10am 
@AliTarGz
the most important is the top point. if that point both entry and exit. the bus maybe go wrong line.
it is better to set the top point only entry.

the bus ai is weak. enter is easy, but leave is diffcult for ai.

so set only one exit in the bottom .else the twice point are only entry. it will be ok
AliTarGz  [author] 15 Jul, 2022 @ 4:05am 
@邸晓宇
Thank you for the detailed comment and suggestions in fixing the asset.
I'll think about it.
darcula2000 15 Jul, 2022 @ 1:32am 
final, i think it is better to delete the exit arrows of the top . make the top point only entry. it will be easy to the game ui, more arrows and more lines will make mistake by ui. i think you can let every point only one position.