Ravenfield

Ravenfield

937 ratings
Enhanced Health System [EA26+]
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Content Type: Weapons, Mutators
File Size
Posted
Updated
1.277 MB
2 Jul, 2021 @ 8:09pm
20 Feb @ 2:52am
31 Change Notes ( view )

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Enhanced Health System [EA26+]

In 1 collection by RadioactiveJellyfish
RadioactiveJellyfish's Mutators
22 items
Description
A mutator that extends Ravenfield's health system to behave more like Call of Duty's. Also comes with a stim shot for quick healing and other benefits!

Features
  • Configurable maximum health.
  • Configurable health regeneration.
  • A stim shot (found in the equipment tab) that regenerates health, can overheal and gives the player a temporary speed boost (fully configurable!)
  • Complete compatibility with my Quick Throw mutator, including a special quick animation should you wish it to be faster!
  • Two new screen effects have been added. One for a red vignette that becomes more pronounced as HP goes lower. Has three levels of intensity that can be changed in the settings. Another for a fade to black on death. The stim flash can now also be disabled.
  • Now compatible with Hoider's bandage item!

IMPORTANT NOTE: The stim shot does nothing without the mutator! If you want its features, please turn on the mutator! Due to a recent update, the stim now depends on the mutator being active. Using the stim without it will lead to bugs that could require a game restart.

Credits

Legacy Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604852316

if you find any bugs, please feel free to let me know in the comments and I'll try to address them when I have the time.

[discord.gg]
[ko-fi.com]
Popular Discussions View All (3)
11
26 Feb @ 2:18am
Bug Reports/Compatibility Issues
RadioactiveJellyfish
2
12 Nov, 2024 @ 4:23pm
roof
Ninjagrape
0
25 Feb @ 6:45am
What is "Max Balance" in the configuration?
Citrusy C Drive
168 Comments
VoidVortex 5 Jun @ 3:11pm 
Hello! I was wondering if you had plans on making it so the option that caps max health and/or balance could be turned off.
I ask because the max health option of this mod conflicts with the max health of classes from the mod "Extended Classes (16 Classes)", meaning that none of the classes will have whatever amount of max health one may set them to, and instead will use the max health of this mod.
I don't know how to test for balance but I think it's fair to assume the max balance setting of the mod might conflict as well.

Of course, it's not your issue or obligation, I can live without the compatibility. But I wanted to ask anyway just in case.
ravenfield guy 28 May @ 8:29am 
we still need team-based health changing (being able to change health of each teams)
Remiot 26 Apr @ 10:36am 
game is actually so much better with this mod
Lilmadastro 1 Apr @ 3:59pm 
You can stay on EA29-EA31 until this issue is fixed and then the health mutator is saved :D
RadioactiveJellyfish  [author] 23 Mar @ 9:50pm 
EA32 broke a lot of mutators. We've informed Steel of the issue and hopefully it'll be fixed soon. For now stay on Stable branch.
Lilmadastro 23 Mar @ 5:49pm 
This is a warning to those who re using this. It will completely stop working on EA32.
ravenfield guy 22 Feb @ 8:58pm 
:GDIcon:
ravenfield guy 22 Feb @ 8:58pm 
it's good but i wish you can change health of teams
RadioactiveJellyfish  [author] 10 Feb @ 12:23am 
It has to be disabled or else the mutator breaks. There's a conflict that happens if this and hero armor are active at the same time.
Stand_Up 9 Feb @ 11:57pm 
allow to a choice to turn on or off hero armor , don't just disable it