Ravenfield

Ravenfield

Enhanced Health System [EA26+]
168 Comments
VoidVortex 5 Jun @ 3:11pm 
Hello! I was wondering if you had plans on making it so the option that caps max health and/or balance could be turned off.
I ask because the max health option of this mod conflicts with the max health of classes from the mod "Extended Classes (16 Classes)", meaning that none of the classes will have whatever amount of max health one may set them to, and instead will use the max health of this mod.
I don't know how to test for balance but I think it's fair to assume the max balance setting of the mod might conflict as well.

Of course, it's not your issue or obligation, I can live without the compatibility. But I wanted to ask anyway just in case.
ravenfield guy 28 May @ 8:29am 
we still need team-based health changing (being able to change health of each teams)
Remiot 26 Apr @ 10:36am 
game is actually so much better with this mod
Lilmadastro 1 Apr @ 3:59pm 
You can stay on EA29-EA31 until this issue is fixed and then the health mutator is saved :D
RadioactiveJellyfish  [author] 23 Mar @ 9:50pm 
EA32 broke a lot of mutators. We've informed Steel of the issue and hopefully it'll be fixed soon. For now stay on Stable branch.
Lilmadastro 23 Mar @ 5:49pm 
This is a warning to those who re using this. It will completely stop working on EA32.
ravenfield guy 22 Feb @ 8:58pm 
:GDIcon:
ravenfield guy 22 Feb @ 8:58pm 
it's good but i wish you can change health of teams
RadioactiveJellyfish  [author] 10 Feb @ 12:23am 
It has to be disabled or else the mutator breaks. There's a conflict that happens if this and hero armor are active at the same time.
Stand_Up 9 Feb @ 11:57pm 
allow to a choice to turn on or off hero armor , don't just disable it
Nietabs 9 Feb @ 10:54pm 
bro updated his mod on my birthday (no one cares yes :steamhappy:)
RadioactiveJellyfish  [author] 9 Feb @ 9:00pm 
Fixed in 5.0.1
usaMi 9 Feb @ 3:01am 
the screen effect options do not work anymore
Karl 19 Jan @ 4:55am 
other*
Karl 18 Jan @ 6:52am 
Like olther people are saying, I have "fade to black on death" off yet it still fades to black
usaMi 15 Dec, 2024 @ 1:54pm 
vignette couldn't be disabled please fix
jaydenbrunner54 7 Dec, 2024 @ 4:21pm 
I foiud a bug with this mod i have the fade to balck off but it's still fades to black can you ples fix
Electro lightning 5 Dec, 2024 @ 11:16pm 
Thanks!
RadioactiveJellyfish  [author] 5 Dec, 2024 @ 5:06am 
Hmmm, suppose I could yeah
Electro lightning 5 Dec, 2024 @ 3:41am 
Can you separate bot settings into eagle and raven ? I want to edit eagle hp with this mutator and leave raven hp to other class mutator
theodoric260880 29 Nov, 2024 @ 12:19am 
i turned off turn screen to black but still blacked out, why?
tourists233 26 Nov, 2024 @ 6:30am 
This was enough
RadioactiveJellyfish  [author] 26 Nov, 2024 @ 6:00am 
I can add a "No HP Regen when knocked down" setting sure, but that's all I can do in regards to compatibility with that mod
tourists233 26 Nov, 2024 @ 5:45am 
Can you add compatibility with "EasyRevive"? Do not return blood when bleeding
creole09 14 Nov, 2024 @ 7:59am 
W
April068 9 Nov, 2024 @ 7:18pm 
Wow!
RadioactiveJellyfish  [author] 7 Nov, 2024 @ 7:46pm 
New update lets the mutator work on bots. It's disabled by default but can be enabled in the mutator settings.
RadioactiveJellyfish  [author] 27 Jul, 2024 @ 8:24am 
No, but I recommend having it on anyways unless it's conflicting with something else.
sizinpen_dzh 27 Jul, 2024 @ 7:50am 
will it be broken if i remove the damage core
RadioactiveJellyfish  [author] 25 Jul, 2024 @ 9:58pm 
It uses events from Damage Core to have better compatibility with mods like Player Armor. It also needs it for a project I've been working on that also has to do with damage.
sizinpen_dzh 25 Jul, 2024 @ 7:51pm 
still wondering why it has something to do with the damage core
dr. kleiner 9 Jul, 2024 @ 9:18pm 
hp back inside
Kaizen 14 Jun, 2024 @ 7:35am 
health keeps returning to 100 after getting ammo from any modded bag if im right
RadioactiveJellyfish  [author] 4 Jun, 2024 @ 9:32pm 
By design, it only affects the player
kingjulz1416 4 Jun, 2024 @ 7:48pm 
It seems the mod doesn't affect any of the bots, is this by design, or a bug?
RadioactiveJellyfish  [author] 5 May, 2024 @ 2:31am 
Care to elaborate?
<{]=(|Dark Matter|)=[}> 4 May, 2024 @ 9:09pm 
does not work
RadioactiveJellyfish  [author] 26 Feb, 2024 @ 9:48am 
Could cause a lot of issues as a lot of other things like the regen values rely on the set max HP value in this mod, but I'll see if there's anything I can do.
Parazilla 26 Feb, 2024 @ 6:48am 
Can you make the max health optional? I want to use the classes mutator for different max health and i want the regen.
RadioactiveJellyfish  [author] 11 Feb, 2024 @ 5:56pm 
The stim pack is from this mod lol. The voice mutator is the Jason Hunter one I made a long time ago.
Thad3usTheDw4rf 11 Feb, 2024 @ 12:37pm 
Where did you find the voice mod? lemme know please
Thad3usTheDw4rf 11 Feb, 2024 @ 12:35pm 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE what is the voice mod your using called. oh and stim pack mod as well plez :)
RadioactiveJellyfish  [author] 31 Jan, 2024 @ 3:48pm 
Oh, odd. I don't remember removing it. I'll double check.
usaMi 31 Jan, 2024 @ 11:14am 
Is the quick throw animation option gone? Couldn't find it in mutator options
GarfieldIsKing 25 Jan, 2024 @ 3:06pm 
cool
SnowCloak 21 Jan, 2024 @ 5:01pm 
Think i figured out what was causing problems with the bandages, seems to be a compatibility issue with a class mutator that I was using.
RadioactiveJellyfish  [author] 21 Jan, 2024 @ 7:53am 
It's always nice to come back to old projects and update them with new things I've learned. That and EHS is going to be part of another project of mine hence the recent updates.
NoFriction 21 Jan, 2024 @ 7:44am 
props to you for still updating this after three years, it's good to see!
RadioactiveJellyfish  [author] 17 Jan, 2024 @ 4:47pm 
It should still be. Let me double check.
SnowCloak 17 Jan, 2024 @ 3:07pm 
is Hoider's bandage no longer compatible?