Wildermyth

Wildermyth

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Expanded Misc: History
   
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Tags: Hero
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6 Jul, 2021 @ 7:02pm
9 Mar, 2022 @ 2:09pm
5 Change Notes ( view )

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Expanded Misc: History

Description
Adds stats bonus and penalties to history hooks.

Relevant History
History hooks can be the past of a new created character or the future (doing things during adventures).
History hooks are more relevant in combat and in overland.

Multiplayer
Thought for multiplayer more than anything, when you like every character has his ins and outs. Having to optimize every character and look to the character sheet when items and classes or skills are selected can be a burden for some people playing alone.

Freaky Characters
Be aware using this with "Expanded Humans: Traits" and "Expanded Humans: Psichology" can create some extravagant characters. Usually the bonus cancels themself creating pretty standart characters, but you can have some freak with speed 2 and health 7 from start per example.

Expanded Humans: Stats Recommended
If you use various mods that change stats of new created characters, using "Expanded Humans: Stats" as well may be a good idea, so you can have a saying about that:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2536824106

History Stats
{ "id": "historyTag_criminal", "stats": { "MELEE_ACCURACY": 5, "RANGE_ACCURACY": -4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_orphan", "stats": { "MELEE_ACCURACY": 5, "RANGE_ACCURACY": -4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_shy", "stats": { "MELEE_ACCURACY": -4, "RANGE_ACCURACY": 5 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_frivolous", "stats": { "MELEE_ACCURACY": -4, "RANGE_ACCURACY": 5 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_greedy", "stats": { "HEALTH": -0.4, "SPEED": 0.5 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_nomadic", "stats": { "HEALTH": -0.4, "SPEED": 0.5 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_silverspoon", "stats": { "HEALTH": 0.5, "SPEED": -0.4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_confident", "stats": { "HEALTH": 0.5, "SPEED": -0.4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_artistic", "stats": { "POTENCY": 0.5, "PHYSICAL_DAMAGE_BONUS": -0.4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_intellectual", "stats": { "POTENCY": 0.5, "PHYSICAL_DAMAGE_BONUS": -0.4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_competent", "stats": { "PHYSICAL_DAMAGE_BONUS": 0.5, "POTENCY": -0.4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_practical", "stats": { "PHYSICAL_DAMAGE_BONUS": 0.5, "POTENCY": -0.4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_eccentric", "stats": { "DODGE": 5, "BLOCK": -4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_phobia", "stats": { "DODGE": 5, "BLOCK": -4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_apathetic", "stats": { "DODGE": -4, "BLOCK": 5 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_sadkid", "stats": { "DODGE": -4, "BLOCK": 5 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_badleaning", "stats": { "STUNT_CHANCE": 5, "RECOVERY_RATE": -4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_guilt", "stats": { "STUNT_CHANCE": 5, "RECOVERY_RATE": -4 }, "importance": -1, "lifespan": "all" },

{ "id": "historyTag_goodleaning", "stats": { "RECOVERY_RATE": 5, "STUNT_CHANCE": -4 }, "importance": -1, "lifespan": "all" },
{ "id": "historyTag_happykid", "stats": { "RECOVERY_RATE": 5, "STUNT_CHANCE": -4 }, "importance": -1, "lifespan": "all" },

Work In Progress
The mod is a work in progress, meaning i would like to add some more deep into it, but i need to release space or i can not create new mods in my Lab (the new Expanded Overland mods + the Enemies mods that are in construction).

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
4 Comments
Smoker  [author] 16 Feb, 2022 @ 12:13am 
Mmmm not easy to do, should be posible but with lots of writing. I'm no programmer neither, i just learn the code used in the game open files.
TinyTooth 15 Feb, 2022 @ 11:35pm 
Is there a possibility to change them to growth values? For example, a certain history can increase the damage of the character as the level increases.

I took a look at the relevant documentation and it doesn't seem to be particularly easy to change. They seem to set a fixed value for each level of each class instead of adding a value to achieve numerical growth.

I haven't learned programming, so I'm not quite sure how to add values that increase with level in this case.
Smoker  [author] 19 Jul, 2021 @ 3:43am 
You are very welcome :)
XinGst 19 Jul, 2021 @ 3:29am 
Hey, I just finished checking all your mods and this is the last one. I just want to say thank you for your hard work, lot of codes, arts that you did by yourself out of passion for everyone for free.

Thank you. :blissful_creep: