Wildermyth

Wildermyth

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Expanded Overland: Warehouse
   
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644.496 KB
6 Jul, 2021 @ 7:02pm
1 May, 2022 @ 1:52am
12 Change Notes ( view )

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Expanded Overland: Warehouse

In 1 collection by Smoker
Smoker Mods
25 items
Description
Buy Augments at the warehouse.

Warehouse
You can buy cloacks, belts, scarfs, straps, sashes, pauldrons, rings and helms (if you use the mod "Expanded Items: Helms"). Specially useful with Expanded Utility: Offhands.

Needs Other Mod
Don't forget to subscribe and activate in game this mod:
Town Market mod by Daeva
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027706339&searchtext=

Overland
The warehouse will appear randomly in overland cities, has a low change per month and can appear in more than one city.

Cost
Cost are 3 resources depending on the augment, it works similar as the Town Market mod by Daeva. You need resources for the buying skills to show.

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Popular Discussions View All (1)
2
1 Sep, 2022 @ 6:48pm
BUG with Event
TheNeighborhoodWeirdo
23 Comments
v.exe 11 Oct, 2024 @ 8:05pm 
Does this still work?
drlaackenstein 28 Sep, 2023 @ 8:00pm 
Cool mod. Would be even *COOLER* if you could trade old weapons/armor/augments you didn't want for materials.
Vivi 7 Aug, 2023 @ 10:06pm 
Huh, I dont see the icons anymore
TheWolfeScott 24 Jul, 2023 @ 1:21pm 
Hey there! I like the idea of this mod, but when I visit the shop I don't get the option to buy items as a button within the UI. If I check the character's moves under "combat" I see there are moves listed for purchasing which presumably should be on their toolbar, but they don't appear for me to click. Additionally, buttons were missing from the augment shop shared that shares files in "Expanded Overland Shop/Warehouse." Any ideas on why that might be?
Tal'Raziid 23 Nov, 2022 @ 3:11am 
This mod doesn't work for me; should it be loaded before or after the dependency?
BE02-Raziel 21 Apr, 2022 @ 5:29am 
Sweet. Thanks for the confirmation. I did notice that enclosed helms are not free anymore. Thanks for fixing it.
Smoker  [author] 21 Apr, 2022 @ 4:19am 
Ok I almost forgot X) Fixed now, the update is in the mod Expanded Items: Helms.
Smoker  [author] 18 Apr, 2022 @ 2:21am 
Jejeje thx a lot to make me notice, fixing asap.
BE02-Raziel 18 Apr, 2022 @ 1:49am 
So, I started using this mod and I noticed that enclosed helms don't take up the ingot cost. At first, I thought this was intended as a way to do some window shopping then when I played around with the other options, they take up their respective resource cost. Essentially, the elites don't want you to know this but the enclosed helms are free. You can take them home. I have 458 enclosed helms.

In all seriousness, thought I'd drop by to let you know about this bug. Keep up the awesome work, Smoker.
Smoker  [author] 3 Apr, 2022 @ 7:56am 
Most stats from augments are set randomly when the augment is actually buyed or looted, so it's not possible to know cause its random and set on creation.

Nope, none does that. Uniques would be nice to persist, but you would need a skill for every unique in the game so...It's somehourswork...