Wildermyth

Wildermyth

Expanded Overland: Warehouse
23 Comments
v.exe 11 Oct, 2024 @ 8:05pm 
Does this still work?
drlaackenstein 28 Sep, 2023 @ 8:00pm 
Cool mod. Would be even *COOLER* if you could trade old weapons/armor/augments you didn't want for materials.
Vivi 7 Aug, 2023 @ 10:06pm 
Huh, I dont see the icons anymore
TheWolfeScott 24 Jul, 2023 @ 1:21pm 
Hey there! I like the idea of this mod, but when I visit the shop I don't get the option to buy items as a button within the UI. If I check the character's moves under "combat" I see there are moves listed for purchasing which presumably should be on their toolbar, but they don't appear for me to click. Additionally, buttons were missing from the augment shop shared that shares files in "Expanded Overland Shop/Warehouse." Any ideas on why that might be?
Tal'Raziid 23 Nov, 2022 @ 3:11am 
This mod doesn't work for me; should it be loaded before or after the dependency?
BE02-Raziel 21 Apr, 2022 @ 5:29am 
Sweet. Thanks for the confirmation. I did notice that enclosed helms are not free anymore. Thanks for fixing it.
Smoker  [author] 21 Apr, 2022 @ 4:19am 
Ok I almost forgot X) Fixed now, the update is in the mod Expanded Items: Helms.
Smoker  [author] 18 Apr, 2022 @ 2:21am 
Jejeje thx a lot to make me notice, fixing asap.
BE02-Raziel 18 Apr, 2022 @ 1:49am 
So, I started using this mod and I noticed that enclosed helms don't take up the ingot cost. At first, I thought this was intended as a way to do some window shopping then when I played around with the other options, they take up their respective resource cost. Essentially, the elites don't want you to know this but the enclosed helms are free. You can take them home. I have 458 enclosed helms.

In all seriousness, thought I'd drop by to let you know about this bug. Keep up the awesome work, Smoker.
Smoker  [author] 3 Apr, 2022 @ 7:56am 
Most stats from augments are set randomly when the augment is actually buyed or looted, so it's not possible to know cause its random and set on creation.

Nope, none does that. Uniques would be nice to persist, but you would need a skill for every unique in the game so...It's somehourswork...
Lampros 3 Apr, 2022 @ 5:08am 
This is awesome; but is there a way to know before buying the precise stats of the item?

Also, I asked this in another mod of yours but: Someone on Reddit claimed that you have a mod that makes augments persist across campaigns. May I know which one that is, if true?
Smoker  [author] 7 Mar, 2022 @ 7:15am 
I managed to make it vanilla friendly much more easier than i though so here you have it. Not all augments can be bought for now, when i have time i will add them.
Smoker  [author] 4 Mar, 2022 @ 9:11am 
Because i'm not a modding machine, you can change this mod to do what you want and post it, community will welcome it.
Dak 4 Mar, 2022 @ 7:44am 
Why is it required to download all these other mods? I don't need or want expanded augments or helmets, I just want a mod that allows me to more easily obtain augments.
Robur Velvetclaw 13 Feb, 2022 @ 11:43pm 
@WatcherCCG: You need to collect resources before you can begin trading at the market. Also, I believe you need to progress to chapter 2 before the Augments market is open.
WatcherCCG 30 Dec, 2021 @ 10:44pm 
I'm clearly doing something wrong, but I cannot buy anything. There's no menu once I enter the encounter and none of the NPCs seem to acknowledge my presence.
Pyruvate 17 Dec, 2021 @ 6:02pm 
I'd like to add on to the praise. Found the game recently myself - your mods are filling some glaring gaps, flaws, and missed potential for this game. If the devs are clever, they will look at these aspects to inform any future expansion/sequel (which I would really welcome!).

There's so much I really love about this game so far, but but clunky equipment, lack of options, inflexibility, etc has been the factor starting to undermine my interest to keep playing it. These and some other mods (extra hair/faces) do help extend the playability.
VeronicaFoxx 20 Sep, 2021 @ 1:14am 
I certainly agree with Mono. You've done a wonderful job. Only just discovered this game, and found myself downloading half of your mod catalog. Will have to see how some of the more interesting ones like this work out, but great work on everything so far!
Smoker  [author] 31 Jul, 2021 @ 12:07pm 
Thx Mono, you are welcome :)
EmoGaymer 26 Jul, 2021 @ 1:38pm 
Hey Smoker!

I just wanted to leave a thank you for the work you've done on these mods, me and my partner have been playing together long distance using these and they certainly have improved our experiences ^^

Please don't stop this amazing project! But considering the work you've done, don't forget to rest too :3

Your fan,
Mono :re3stars:
Smoker  [author] 22 Jul, 2021 @ 2:19am 
Yes i will change it when i have a moment. Thanks for the suggestions :)
Buecherweber 21 Jul, 2021 @ 6:35pm 
Hm. I think you made a mistake with the mod profile picture, didn't you? It says 'Jobs', while the mod is actually about a shop? Just a small thing, but it might be misleading for people just glancing over it.
hiງh thē໐¢r໐ຖ 19 Jul, 2021 @ 7:51am 
Awesome idea! If we could get some kind of wizard shop or magical portal to "buy" transformations, that would be greatly appreciated too. Some have been so hard to come by for me. It could be a very rare occurrence and maybe the piece you get is random, kinda like the transformation screen during intervals, and still it would be great to have.