Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Improved Faction Currencies - More faction resources with less constraints
   
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Tags: mod, overhaul
File Size
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661.159 KB
10 Jul, 2021 @ 7:32am
1 Change Note ( view )

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Improved Faction Currencies - More faction resources with less constraints

In 1 collection by Mopei_ECO200Y
A closer to ROTK Experience 更像样的全战东汉末年
11 items
Description
捆绑包 Collection: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2517294333

This mod gives you more faction currencies overall and encourages people to actually use these currencies like credibility, intimidation and so on to make the existing faction currencies more engaging in the game, and also helps the AI so they aren't just sitting in negative intimidation most of the lategame like the AI since they keep losing it over time. Since this mod aims to improve the distribution of faction currencies overall, feel free to leave your suggestions on how to improve this mod and I'll see what I can do.

Changelog:

Liu Biao - increased domains per level

- Governance level 1 - 3 domains
- Governance level 2 - 5 domains
- Governance level 3 - 10 domains
- Governance level 4 - 15 domains
- Governance level 5 - 20 domains
- Governance level 6 - 30 domains
- Governance level 7 - 10,000 (unlimited)

Yuan Shu - increased legitimacy gain and imperial favor gain*

- Hiring generals will cost 10 legitimacy down from 50
- Max legitimacy cap increased to 500 from 400

- Legitimacy level 1 gives -2 imperial favor per turn
- Legitimacy level 2 gives +4 to public order
- Legitimacy level 2 gives +5 to diplomatic relations with everyone
- Legitimacy level 3 gives +2 imperial favor per turn
- Legitimacy level 3 gives +8 to public order
- Legitimacy level 3 gives +12 to diplomatic relations with everyone
- Legitimacy level 4 gives +4 imperial favor per turn
- Legitimacy level 4 gives +12 public order
- Legitimacy level 4 gives + 20 to diplomatic relations with everyone

- 2nd Marquis gives +5 legitimacy per turn
- Marquis gives + 10 legitimacy per turn
- Duke gives +15 legitimacy per turn
- King gives +20 legitimacy per turn

*Lore wise the sole reason Yuan Shu got ganked and was hated by everyone was because he had low imperial favor and nobody acknowledged his legitimacy, meaning that on the contrary having high legitimacy means that the crumbling Han government also recognizes his legitimacy. By default if Yuan Shu has low imperial favor from legitimacy this means that Yuan Shu could be holding the Han emperor but still suffer from losing imperial favor with high legitimacy, which in turn makes no sense. Since legitimacy measures how other factions see you as legitimate, this should include the crumbling Han government as well, therefore he will have high imperial favor as long as he could keep his legitimacy up high.

Kong Rong

- Trade monopoly level 1 grants 25 trade influence
- Trade monopoly level 2 grants 50 trade influence
- Trade monopoly level 3 grants 100 trade influence
- Trade monopoly level 4 grants 150 trade influence
- Trade monopoly level 5 grants 200 trade influence

- Halved trade monopoly decay for each level
- Trade monopoly debuff from field army decreased from 35 to 5 per
- Unique schools now grant experience

Cao Cao

- Credibility level 1 - Credibility recovery is now 10
- Credibility level 2 - Credibility recovery is now 8
- Credibility level 3 - Credibility recovery is now 5
- Credibility level 4 - Credibility recovery is now 3

Dong Zhuo

- Intimidation level 1 - Intimidation recovery is now 2
- Intimidation level 2 - Intimidation recovery is now 5
- Intimidation level 3 - Intimidation recovery is now 10

Zheng Jiang

- Infamy level 1 gives + 10 diplomacy with everyone
- Infamy level 2 gives + 15 diplomacy with everyone
- Infamy level 3 gives + 20 diplomacy with everyone
- Infamy level 3 now has -1 decay
- Infamy level 4 gives + 25 diplomacy with everyone
- Infamy level 4 now has -2 decay
- Infamy level 5 gives + 30 diplomacy with everyone
- Infamy level 5 now has -4 decay

Sun Ce

- Shared expertise cap raised from 99 to 500
- Shared expertise can be used more than once per turn on different characters

Yuan Shao - lineage cap raised from 1000 to 3000

Liu Bei - characters with red or yellow satisfaction no longer reduces unity

Compatibility:

- Should work with most other mods including MTU unless they change faction resources
- Is save game compatible
- Works with all of my other mods
- Works with mods that change the AI's behavior
- Does not work with mods that change imperial favor

My other Mods:

Faster General Mounts -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2534465229

Governors Proclaim Emperor Seat -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2531175920

General Skills Reshuffled -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2517237734

Art Assets Recycled -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512966653

No Treachery Annexation -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2481966736

Move Capital for FREE -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2472304004

CA's World British Revisionism -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466419100
17 Comments
nnmangen 21 Feb @ 7:38pm 
can you add lu hong as he has 800 units of political influence that mid/late game does nothing but give you 2 public order and nothing else. an idea for a change is the more pi he has lets say he get 5 satisfaction, 2% additional replenishment and 20% income from family estate in addition to +2 public order per 100 pi. every 200 pi he get 5 satisfaction 5% army upkeep reduction and 10% income from all sources. As he is taken more seriously as rightful emperor of china he starts to snowball. to prevent becoming overpowered pi gains are lowered and lu hong get only get the bonuses when above 300 and lu hong has a pi drain of 1 (0-100) 3(101-200) 5 (201-300) and a 2 drain every level above 300 to represent the struggle of gaining and maintaining power to over throw the eunuchs.
Mopei_ECO200Y  [author] 2 Apr, 2024 @ 10:40am 
@imkool0316 Because Yuan Shu's currency is legitimacy, if you are recognized as "legitimate" it naturally means that people love you as they would accept that you are legitimate. High legitimacy naturally implies that people accept you as legitimate, hence the slight diplomatic relationship bonus. In the lore Yuan Shu was betrayed by everyone because he has low legitimacy just as the AI Yuan Shu has it in the game for the most of the runs.
imkool0316 15 Mar, 2024 @ 6:15am 
why are you making people love Yuan Shu?
If you care about lore, then it obviously wrong. Who didnt betray Yuan Shu once he pro claimed Emperor in the novel? Although he plays a important role during 190 till his death
Mopei_ECO200Y  [author] 26 Feb, 2024 @ 6:55am 
@1907730950 是吗?是不是跟其他MOD冲突了?
GXG 12 Feb, 2024 @ 8:47am 
似乎有bug 袁术派系资源不增加外交关系
The Holy Sandwich of Cheese 17 Oct, 2022 @ 3:12pm 
Cao Cao looks scary but I'll just focus on a food build by mid game
Mopei_ECO200Y  [author] 14 Jul, 2021 @ 11:36am 
@Fried Noodles Are you talking from a perspective of Lore or balance? Because this is not a balance mod and I only care about the relevance to the lore.
Mopei_ECO200Y  [author] 14 Jul, 2021 @ 11:34am 
@Fried Noodles As far as the lore is concerned Yuan Shu declared himself emperor while he had ZERO legitimacy at all, NOBODY around him acknowledged his legitimacy at all so he was TOTALLY not even trying to appear as a nice, supporter of the Han as far as the lore is concerned. In the lore, Yuan Shu didn't even bother to bribe his neighbors or other warlords to acknowledge his legitimacy, therefore his legitimacy stayed low, he lost imperial favor due to low legitimacy and was ultimately deemed as an enemy of the Han. Given that this is a sandbox game, Yuan Shu keeping his legitimacy high would mean that other factions, including the crumbling Han empire would acknowledge his legitimacy as Yuan Shu speaks from a position of diplomatic strength.
Fried Noodles 14 Jul, 2021 @ 10:56am 
High Legitimacy grants Yuan Shu Public Order and income bonuses. This is balanced against the low Public Order malus of having low Imperial Favor.
Yuan Shu is relying less on the opinions of a failing Han rule and leaning more on his own infrastructure.

Not every faction needs to play the same.
Yuan Shu was a (dim-witted) villain and his goal in-game should not be to masterfully the Han into believing that he is their best friend.

The Legitimacy/support that Yuan Shu receives from his neighbors come from bribes. They are likely not made in earnest.
Opportunistic warlords will take coin and say what Yuan Shu wants them to say until later.
Fried Noodles 14 Jul, 2021 @ 10:53am 
Dong Zhuo was a brute. He had the emperor and his infrastructure within his grasp and murdered anyone who disobeyed and disagreed with him. He kept control by Intimidating everyone to stay in line.
Cao Cao was a manipulator. Liu Xie went willingly to Cao Cao's capital where he would later find himself stuck.
Cao Cao maneuvered himself into the Prime Minister position and used it to make decrees on the Emperor's behalf.

Low Legitimacy could be interpreted as Yuan Shu appearing as a nice, loyal supporter of the Han.
As his Legitimacy grows, so too does his brazenness and impudence.